193,687 Commits over 4,079 Days - 1.98cph!
Foliage shader (needs wind etc)
Disable swipe rotate, pinch zoom, drag panning.
backup shader/generic rock/cliff_field_b mesh and material
Switch mouse input back to triggering actions on mouse down
[D11] [UI] Recycler Icon update functions and callbacks.
[D11][UI] Enabled rucksack icon messaging effects.
Added option to disable board trim
Fixed Standard (Specular setup) upgrade
Added (temporary) Standard Cloth (Specular setup) shader
[D11][UI] [#2135] Further changes to the Hud to avoid overlap.
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
[D11][UI][#1549] Stop held use action when assisting a wounded player who is killed before been revived
switching to unity 2019.1.5 to fix UI images related error
fix some error in the jumper and icer hierarchy preventing the anim to play
update icon renderer setting
adding jumper and icer to career logo and trophies
adding jumper and icer anim trophy pose , controller and item definition etc ... rebuild item database
re render trophies icons for consistency
Merge + Finished everything needed for the helicopter model (colliders, LODs etc) and set up most helicopter prefabs.
stop turning on the spot when dismounted
horse obstacle detection improvements
animated laggy ass
Update Lot Purchase interaction text and Lot Purchase UI to show correct green/red state for corp purchases in Cyka Blyat
Revert my roof fix, added explanation comment
Do not empty Lua cache on disconnect, it causes problems with retry command in local mp
Move "Attempted to use an unsupported muzzle flash type" to DevWarning
Gib transparency works
Fix some rotation and crouch problems etc.
Added info_survivor_rescue as a spawnable location for L4D maps so you won't spawn inside walls (And removed info_survivor_position)
[D11] [UI] Added new visuals for Recycler UI. (hooked up partially)
You can now exit the noclip drive mode by pressing E
Entering a FULL model path will find it properly in the Spawnmenu Search
Trails tool clamps its values in the Duplicator function, not in the tool (Also 0 start and end size trails will no longer be created either)
[D11] [Audio] Checking in WIP ... XBox CrossLib compiles with headset functionality added. No routing yet.
Testing NRE fix in lightLOD
Fixed RenameColor fail
Find better, common paths for generated texture maps
Print unhandled shaders
Fixed unhandled smoothnessTextureChannel
Better _Metallic handling
[D11] Fix for flashlight behaviour when equipped with a head torch that is out of fuel
[D11] - Cosmetic changes to inventory UI
[D11][UI] [#1222] ensure building context hides itself when leaving a server [#2142] fixed default values for hud scale and opacity
Material upgrader builds DetailMap, MaskMap
[D11] Update Fuel Storage and Hopper Output loot panels