193,687 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Backup
6 Years Ago
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6 Years Ago
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6 Years Ago
WIP lazy loading monument terrain maps, also unload them when finished loading the map
6 Years Ago
subtracting 35876 due to errors
6 Years Ago
▌▍▄ ▇▊▅▆ ▅▅▄▌▅▆ ▊▊▇ ▆▇▊▇ ▆▆▇▌▍ ▅▋▅▆█▇▋▍▋ ▋▌█▉▊ ██▉▉▆▉▌█ ▍█ ▉▇▊▇▇▊▉▊▆▇'▉ ▇▄▍▊▋▄ ▅█▍▌▍▋▊ ▅▍ ▊▊▅▇▅▋▋ ▋▊'▅
6 Years Ago
▇▋▇ ▅▆▆▋▊▄▋▅▇▉▅▍▋▌▊ ▊▍▅▄▅█ ▌▉▍▉▍▊▄ ▉▉▋█▌▉/▌▉▍▊▇, ▍▅ ▍▍▄▍▇ █▆▆ ▉▅█▇▉▍ ▆▊▇▆ ▋▇▋▊▌▌ ▋▅▅▄▅▋▇▋▄ ▄█ ▍█▍▅██▋
6 Years Ago
network++
6 Years Ago
fixed some trophies broken materials
6 Years Ago
▋▌▆█▌▊ █▅▊▊▌ ▍█▊▌▌▊▌▉, ▌▋▆▊█▉▊▇▊▅ ▆▌▋ ▇▊▇▊▄
6 Years Ago
▆▉ ▉▆█ + ▋▄▊▉▆▅▆▋▄▅▆▅
6 Years Ago
▋▆▌▄ ▍▌▉▅▇▌██▄▉█▊
6 Years Ago
Fixed holosight scope glass
6 Years Ago
Pulling cs35914
6 Years Ago
pulling cs35915
6 Years Ago
Prevent object is active or not active and is being active or inactive errors on close
6 Years Ago
Prevent animator warnings on spawning doors
6 Years Ago
Removed a ton of PostProcessing effects we're probably not going to use again
6 Years Ago
Removing some shaders that we're defo not gonna use
6 Years Ago
oil rig scientist loot nerf
6 Years Ago
▇▅▄▄▊ ▊▆▅▊ ▋▅ ██▆▊▍▌ ▍▅▊ ▉▇▍▌ ▍▇▉▋▊▇▍▉ ▌▆ ▋▍▌▍▆▅▄▄▅▍▍▅▊▊ ▉▍▄▊▋▆▊▄▅▆▄▇▄ ▉█▆▋ ▊▊▆ █▊▄▍▊▄▉▉▆ (▄▌▋▋▍▆▋ ▇▇▋ ▊▊▋▌▉▌▍▄)
6 Years Ago
Some minor navmesh changes and additions from CS:GO branch CNavArea.IsBlocked 1st argument is optional Added CNavArea.AddHidingSpot( pos, flags ) CNavArea.GetHidingSpots how has an optional 1st argument = flags
6 Years Ago
added invisible_collider & prevent_movment_volume prefabs for map makers
6 Years Ago
tweaked confirmation button tweaked some gameplay UI element sorting adding blob shadow shader/mat/setup, switching the shadow options to : on, simple, off removing some unused asset fixed some warning
6 Years Ago
old skin approval
6 Years Ago
Fix for missing rhib.prefab in manifest
6 Years Ago
[D11] [#2020] Potential fix for decaying issue
6 Years Ago
Removed some (currently) unused input functionality (target cycling)
6 Years Ago
compile fix
6 Years Ago
Fixed players clipping through underside of oilrig dock
6 Years Ago
fixed rotated collision on stairs_ushaped_mirror (need to check non mirror?) added surface_default_6x6 texture
6 Years Ago
MaterialUpgrade boilerplate
6 Years Ago
Fixes for last input commit
6 Years Ago
Merge from main
6 Years Ago
Conveyor stuff
6 Years Ago
Tree manager - fixed missing material in bundles, fixed felled trees to being removed from instancing manager
6 Years Ago
[D11] [UI] Vending Machines now adjust quantity with triggers. You can now buy from vending machines using the [X] (face button left) button. Added correct input prompts on nav bar for vending machines.
6 Years Ago
[D11][OFFSCREENPARTICLES] Bug fixes ( still not enabled ). Need to do the shader replacement in a non-hacky way.
6 Years Ago
more
6 Years Ago
util.JSONToTable ignores the UTF-8 BOM
6 Years Ago
Pipeline asset
6 Years Ago
Import hdrp
6 Years Ago
Fixed terrain base map not available from shader lod 101 to 199
6 Years Ago
Removed alpha from diffuse/emission/occlusion/detail that didn't use it Updated some materials to use /Rust/Standard shaders instead of /Standard
6 Years Ago
Merge non-readable meshes branch
6 Years Ago
more input work
6 Years Ago
Added option to split shadow casting instanced meshes into separate shadow/non-shadow instances for improved culling
6 Years Ago
Updated mesh import flags to make more meshes non-readable and streamable to save memory (saves about 175mb on the 4k map i'm testing with)
6 Years Ago
Cherry picked powerline_pole_a light removal