193,688 Commits over 4,079 Days - 1.98cph!
Updated saddle textures/material
[D11] - Cosmetic tweaks to UI
Plugged wave system params to shore waves
horse gallop update - fixed rear feet issue & looping hair movement
quick selection state range-indicator test
[D11] [UI] Water Catcher now clearly displays when it's full/empty and draws players attention to it's quantity text when player attempts to take from or add to the container.
Include the monument terrain map textures for server builds too
Standard Refraction/Glass Refraction
Battery cell tier 2 materials, textures, prefab, col & gibs
ParticleAdditive, ParticleRefract
[D11][#338] Fixed issue with crouching While wounded wounded. Fixed issue where blueprint buttons would still be registered to Oninventory changed
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Separate options save files for PC/mobile platforms.
[D11] [Audio] Add xbox build dir to ignore list
Damage multiplier values back to normalish
[D11] Merge with latest audio branch
Updated texture streaming settings on a couple of textures
[D11] Re-enabled and moved DTLS ping traffic onto the same thread as all other traffic, to fix PS4 client crash.
Adjusting outer hitbox based on the size of the buffer.
Grabber damage increased 3->4 (to offset the recent ignore armour change). This also fixes the tutorial.
Flipper attack description tweak.
Removing more unused shaders
Set renderQueue value on transparent shaders
Enable copying on server builds cause it loads faster, still unloads monuments after loading
Added contrast sliders to vertex color GB
Just need to finish up...
Trim localization with newlines in tokens
Fixed demo play back errrors
Fixed OnSecondaryClick only triggering when on a tile
Added LODs to saddle (and hid stirrups on TestRidableHorse)
Confirm actions enabled as default
Team stuff uses tmp, localization, consistent colours, shadows where appropriate
Console uses monospace font again
Fixed loading screen text not being caps, rotated slightly
[D11] Add crossvoice xbox debug dir to ignore list
[D11] [XBox] [Audio] Chat headset audio WIP
[D11] Added Has contents flag to storage containers (Reserved7 flag), Changed pick up to check for flag before showing.
GetTileAtScreenPos now handles selecting seethrough tiles with distance/order priority.