193,688 Commits over 4,079 Days - 1.98cph!

6 Years Ago
[D11] DTLS PS4 fixes.
6 Years Ago
[D11] Update item radiation effect to use the correct translation key
6 Years Ago
Added material test scene (so we can side by side on this branch and hdrp branch)
6 Years Ago
tweaking blob shadow in the units prefab to get the proper size and offset when animated adding blob shadow to the player avatar and trophies adding blobshadow tag to ignore the material in the item customisation DB tools temporary sorting the sport trophy materials so they don't use a random number of material per trophy, removing the unused material and material references in the item db, rebuild DB, cleaning up the folder and item naming convention
6 Years Ago
Drag per vehicle
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Adjusting params
6 Years Ago
Merge from external proj
6 Years Ago
Fix file location
6 Years Ago
Collider edit
6 Years Ago
Prevent users causing intentional drug dealer wars by making all DDs allies.
6 Years Ago
protocol++
6 Years Ago
compile issues
6 Years Ago
horse anim changes
6 Years Ago
Lots more work. Network++.
6 Years Ago
MaterialEffect server compile fix
6 Years Ago
Lots of work on helicopter scripts. Refectored some vehicle audio and other vehicle stuff to be shared in the base class instead of in the car only.
6 Years Ago
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6 Years Ago
Horse sound updates WIP
6 Years Ago
Working on helicopter components. Created helicopter audio clips from a CC0 helicopter recording.
6 Years Ago
horse saddle
6 Years Ago
hud work
6 Years Ago
Saddle mesh and WIP materials (no LODs atm)
6 Years Ago
horse update phrases
6 Years Ago
More
6 Years Ago
Skin upgrader
6 Years Ago
unwrapped first road mesh and added new sidewalk textures and materials
6 Years Ago
Community Contributions: * Spawnmenu and Contextmenu hook fixes * table.ToString handles colors nicer * also fix lua error from the previous commit
6 Years Ago
Rust/Standard Cloth upgrade path
6 Years Ago
more
6 Years Ago
more transparent mat fixes
6 Years Ago
Fixed oilrig glass mat
6 Years Ago
Simplified how filenames for generated texture maps are generated
6 Years Ago
Community Contributions: * Replaced usage of type( var ) == "type" with is<type>( var ) * NPC.NoDrop fixes and improvements in Sandbox * Added list.HasEntry
6 Years Ago
Progress
6 Years Ago
Hitbox snapshot system. Ready to finish off lag compensation...
6 Years Ago
[D11] [UI] Added support for pan curve evaluation.
6 Years Ago
Backup
6 Years Ago
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6 Years Ago
horse updates turnpose - more head lean gallop - reduced mane movement walk - reduced head nodding animator - tweaked transition blend time/points
6 Years Ago
[D11] Disable quick actions when aiming/readying a thrown weapon, and added a third person camera toggle to the debug options
6 Years Ago
see thru tile pass/shader tweak
6 Years Ago
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6 Years Ago
[D11] [UI] Further visual adjustments to Recycler UI; Trimmed excess spacing around inventory slots, changed divider lines to be consistent, Recycler mesh light now matches UI colours more consistently.
6 Years Ago
[D11][UI] Adjustments to the server wipe warning
6 Years Ago
Cache GetBounds() in SceneLOD
6 Years Ago
progress backup
6 Years Ago
[D11] [UI] Removed unused recycler visuals code.
6 Years Ago
[D11] [UI] Removed broken callback, fixed Recycler visuals to now correctly update after each item has been recycled.