193,688 Commits over 4,079 Days - 1.98cph!
[D11] Update Fuel Storage and Hopper Output loot panels
[D11] [#1720] Fixed issue with placing floor frames and triangle floors over garage doors
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Removed Pelvis and Spine02 from all female head LOD0 bones list. Fixes disappearing head meshes when too close.
Standing underneath falling boulders hurts.
Added HDRP Upgrade root folder, hosting any conversion tools
Added HDRP Upgrade/Materials In Scene
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combat vm knife anim & prefab updates
Tweaked workshop editor tabs to stop dicks in #staging posting about them
ItemStore buy button width tweak
Loading screen localization tokens
HAB prevent movement volume tweaks
[D11] DTLS networking ping-pong/heartbeat improvements.
Fixed game breaking granola bar and TC typos
Phrases
Speed up TabToggle FadeIn/Out
Updated steamworks (increases max string length)
Fixed projectiles being rejected by AH on oilrig stairs large
[D11] Restored the MainCannon components of the BradleyAPC prefab
[D11] Fix for missing reference to loading spinner when changing language
Changed shadow setting order so 0 = off. Default is now Full.
Don't report exceptions in editor
Report exceptions, close overlay on steam inventory crafting errors
Fixed <color> tags working on player name tags
Fixed voice icon not lighting up when sending voice
Restored chat font shadow
Removed friendsOnServers debug output
Some workshop localization, text updates
Throw exception properly, hide loading screen if workshop publishing errors
Fixed workshop publishing errors
split some element of the environements to compensate the no blending of the lwrp reflection probe
removed some reflection probe/light to avoid light glitch due to the per pixel light limitation
more unit ui shader tweak
lowering hdr precision
optim textures
Little bit of test code to have your corp own everything, for testing furniture placement
Messing with DeployableBuildingCondition. Didn't get a good solution to roof prop placement but saving this bit.
Merge updated ghost detection
removing some unused textures
re set pc texture compression on unit textures
simplified UI unit shader, adjusted the glow color as the UI doesnt have glow post process anymore
rerender unit portrait so they are all consistent, as the jumper and icer were rendered in lwrp (no AO on them tho)
Removing most of my ghost check logs. None of them ever triggered except for the ones that I've left in, one of which successfully busts (destroys) ghosts.
Mostly completed a basic helicopter model. Will convert from Blender to another format when done.
Fix procgen after the terrain maps get unloaded
Reapplied
35876 + lightLOD NRE fix