193,688 Commits over 4,079 Days - 1.98cph!

6 Years Ago
[D11] Update Fuel Storage and Hopper Output loot panels
6 Years Ago
[D11] [#1720] Fixed issue with placing floor frames and triangle floors over garage doors
6 Years Ago
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6 Years Ago
Removed Pelvis and Spine02 from all female head LOD0 bones list. Fixes disappearing head meshes when too close.
6 Years Ago
Standing underneath falling boulders hurts.
6 Years Ago
Added HDRP Upgrade root folder, hosting any conversion tools Added HDRP Upgrade/Materials In Scene
6 Years Ago
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6 Years Ago
Backup
6 Years Ago
combat vm knife anim & prefab updates
6 Years Ago
...
6 Years Ago
Tweaked workshop editor tabs to stop dicks in #staging posting about them
6 Years Ago
ItemStore buy button width tweak
6 Years Ago
Server compile fix
6 Years Ago
Phrases
6 Years Ago
Loading screen localization tokens
6 Years Ago
HAB prevent movement volume tweaks
6 Years Ago
[D11] DTLS networking ping-pong/heartbeat improvements.
6 Years Ago
Fixed game breaking granola bar and TC typos Phrases
6 Years Ago
Options screen tweaks
6 Years Ago
Speed up TabToggle FadeIn/Out
6 Years Ago
Updated steamworks (increases max string length)
6 Years Ago
Fixed projectiles being rejected by AH on oilrig stairs large
6 Years Ago
[D11] Restored the MainCannon components of the BradleyAPC prefab
6 Years Ago
[D11] Fix for missing reference to loading spinner when changing language
6 Years Ago
Changed shadow setting order so 0 = off. Default is now Full.
6 Years Ago
Don't report exceptions in editor
6 Years Ago
Report exceptions, close overlay on steam inventory crafting errors
6 Years Ago
Fixed <color> tags working on player name tags
6 Years Ago
wip
6 Years Ago
Fixed voice icon not lighting up when sending voice
6 Years Ago
Restored chat font shadow
6 Years Ago
Removed friendsOnServers debug output
6 Years Ago
Title font
6 Years Ago
Some workshop localization, text updates Throw exception properly, hide loading screen if workshop publishing errors Fixed workshop publishing errors
6 Years Ago
split some element of the environements to compensate the no blending of the lwrp reflection probe removed some reflection probe/light to avoid light glitch due to the per pixel light limitation
6 Years Ago
more unit ui shader tweak lowering hdr precision optim textures
6 Years Ago
Little bit of test code to have your corp own everything, for testing furniture placement
6 Years Ago
Messing with DeployableBuildingCondition. Didn't get a good solution to roof prop placement but saving this bit.
6 Years Ago
Merge minor fix
6 Years Ago
Bugfix for client
6 Years Ago
Merge updated ghost detection
6 Years Ago
New ghost detection
6 Years Ago
removing some unused textures
6 Years Ago
re set pc texture compression on unit textures simplified UI unit shader, adjusted the glow color as the UI doesnt have glow post process anymore rerender unit portrait so they are all consistent, as the jumper and icer were rendered in lwrp (no AO on them tho)
6 Years Ago
Removing most of my ghost check logs. None of them ever triggered except for the ones that I've left in, one of which successfully busts (destroys) ghosts.
6 Years Ago
merge
6 Years Ago
Mostly completed a basic helicopter model. Will convert from Blender to another format when done.
6 Years Ago
Merge from main
6 Years Ago
Fix procgen after the terrain maps get unloaded
6 Years Ago
Reapplied 35876 + lightLOD NRE fix