193,713 Commits over 4,079 Days - 1.98cph!
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[D11][Tutorial] Merge to latest #
35150
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Looking at some door stuff...
Fixed ErrorText exception no stop
[D11] [UI] Fixed code lock control inputs being incorrect on PS4.
[D11][Tutorial] bug #1735 [TUTORIAL] Map screen problems
Reduced healer dmg 1-2 -> 1
excavator cover dressing pass backup
[D11] Restore RHIB in manifest
Removed some extra files.
Old building system gone completely
[D11] [Audio] Ensures release version of Ps4 crossvoice lib is checked in
[D11] [Audio] Ensure release version of PS4 lib is checked in
[D11][UI][#960] Navigate to scrap slot when placing items in Research table [#2045] fixed chair not been visible in crafting menu
More decoupling of old building system. Attempt at removal of all associated entities to a NetworkEntity that's in a subscene.
excavator cover dressing pass backup
[D11] [UI] Fixed health, hunger, and thirst bars not showing preview values correctly when selecting items on belt bar or inventory panels.
Increased Jumper movement range 3->4, reduced Jumper attack range 5->4
[D11][UI][#839] Remove Crafting queue items on connection to server
[D11] [Audio] New PS4 TV/Headset routing.
[D11] [Audio] Mutes PS4 chat audio on Unity side, leaving the new TV/Headset routing audible....
[D11] [Audio] Latest CrossVoice PS4 settings... Audio now comes through headset but only in left ear... still WIP
[D11] [UI] [#1128] Changed how the skin picker gets list of skins.
[D11][Tutorial] Removed duplicate tutorial action in light fire event
Added MeshCollider pool for d11worldspawn objects
Use "full rect" mesh type on all sprites (except billboards)
Editor script to force "full rect" mesh type on all sprites (except billboards)
Increased Burner attack range 4->5