199,180 Commits over 4,140 Days - 2.00cph!
Testing proper fix for gib errors
Fix validation for building info
Fix for scrap transport heli gibs client errors
[D11] fix for procedural instancing, instance offset in texcoord7 not coming through in shadergraph code. Had to abuse the reflection setup of HDRPShaderStructs a bit because it doesn't naturally allow the setup of two mutually exclusive fields with the same name.
[D11] Cleanup a previous fix
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Manifest on the v3 populations
Temporary fix for ugly grass
Better player getter on static instrument
More driving physics experimentation
More driving physics experimentation
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Update Hapis scene (required by 39063)
Fixed missing normal/tangents in powerplant's collapsed models
Optimized some powerplant meshes + scene2prefab
Subtracted
39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
Added tool to find collision models being used for shadow
Renamed find models not using batching tool
Fixed building parts not casting shadow properly
Hooked up bass guitar material
Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument
Refactoring things, added commands to find buildings and controllers, notifying still WIP
Autoturret requires empty inv to be picked up
Removed texture streaming menu toggle and convar
Proper fix for water wells
Fixed pipe_e r/w batching errors
Fixed awning colliders on Hapis
Fixed water_wells invisible on Hapis
Combine time into server info
Latest terrain generation changes, terrain now uses 4k control maps
Read-only on weapons and weaponMods (testing)
Fixed gibs for patrol_heli, scrap_heli, choc_egg, water_purifier
Fixed missing reference in heli_cockpit
Scene backup.
Temp 10K lux profile.
Fixed model-opt related errors on Hapis Island
Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes
Updated scrap transport helicopter gibs to use direct physics mesh path
Fixed bad overrides on the big casino wheel
Fuel generator workbench lvl 2
Fuel generator crafting cost balance
Fuel generator vending order balance
Spinner wheel issue fix.
Asset gallery update.
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Fixes for mismatched profiling markers
Added draw call culling to the BatchRendererGroup instancing code path
windows SDL builds work again