199,201 Commits over 4,140 Days - 2.00cph!
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render.Draw(Wireframe)Sphere will fallback to 24 longitude/latitude steps if we are about to crash
[D11] Adds proper ifdeffing so we can comment out this optmisation if needed
hud_quickinfo makes no sounds when it is disabled
[D11] Fairly happy that this can now be checked into main branch. Seems to behaive ok... never more than about 200 behind on a large map on PC and on PS4 the game is mostly 30fps
Optimisation: Disable shadow casting for LOD levels 2+, on all objects shorter than 5 units
[D11] [UI] My Stats hook-up WIP. Titles fixed, stats hooked up (only currently works on leaderboards page).
pressure pads can be hidden under rugs
pressure pads produce a small amount of power for a split second when activated if unpowered
[D11][UI] removed unneeded options from in-game menu and reporting flows, removed WIP signs from options menu
[D11] [UI] WIP My Stats page Rustworks hook-up.
[D11] Fix for ReverbZoneTrigger blocking collision
Use -tickrate paramter when resetting the tickratre
[D11][UI] Implemented unban option. Added warning message for trying to access the ban list on a official server
F1 grenades less lethal towards turrets
added preventBuilding to fuel generator
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[D11] [UI] Game version number WIP update. UI Stats WIP update.
[D11][DTLS] Disconnections handled on the main thread - fix for occasional server exception on kick.
[D11] [UI] Fixed string spilling onto other UI elements because it was too long.
Fixed NRE in CraftingNotice
[D11] more experimental ongroupdestroy changes
[D11] more experimental changes
Hide TopBunnies properly if it's not easter event
Pauls experimental OnGroupDestroy changes
Ecperimental entity OnGroupDestroy
[D11] [UI] My Stats UI now shares the prefab for UI.Stats. Removed carousel-switching inputs from base UI.Stats prefab (no longer needed).
Vitals layout optimization
[D11] [UI] WIP UI Stats page updates.
[D11][DTLS] Socket read timeout dropped from 2.5 minutes to 2 minutes. 'dtls.setreadtimeout' console command added for overriding this.
[D11][UI][#313] Enable full input for PollingForEngagement on Xbox
updated version to 2019.3.b1
[D11] [UI] Loading screen no longer fades sprite in and out. Loading Progress bar implemented (WIP, might need tweaking, currently kind of difficult to manage since the order isn't obvious).
Fixed steam inventory refreshing overlay not closing after opening bag
Fixed possible exception when retrieving item market prices
ServerInfo uses HttpImage to load header image
Re-query a few times if we didn't get server rules
[D11][UI][#313] Enable full input for PollingForEngagement on ps4
Tweaked "new content" icon on main menu
[D11] [UI] Game Version ID retrieved from Facepunch build info.
Fixed titles in pie menu getting cut off
meta files that changed just due to a full reimport (serialized version increased)
Client/Server compile fixes
Mountables can now optionally suppress the hand animation layer
Hand rotation IK is now checked and assigned separately from position (so IK can affect position and not rotation)
Fix drive wheel visuals bug on the client when there was no driver. Moving a couple of things.
Mountables can now apply an animation override while in use
Mountables can now override their spine look at weight when using a non-default animator override (see GetSpineLookAtWeight)
Hooked up new drum kit and piano sitting animations via overrides