193,913 Commits over 4,079 Days - 1.98cph!

6 Years Ago
[D11] [Audio] Removes map zoom one shot sfx as discussed
6 Years Ago
Workshop editing
6 Years Ago
[D11] [UI] Fixed incorrectly named variable.
6 Years Ago
[D11] Remove , from Jenkinsfile
6 Years Ago
cherry pick websocket fix to main
6 Years Ago
websocket client fix
6 Years Ago
[D11] Add New Modular Jenkins File for Tests
6 Years Ago
Changes to how door frames work.
6 Years Ago
Workshop queries
6 Years Ago
missed stuff from earlier. more top cam stuff, missing settings.
6 Years Ago
[D11] a few audio files missed from previous commit. Also, disable kinect reservation again. This had gone reset when moving to 2019.1 and was disabling the 7th core portion on xb1.
6 Years Ago
more
6 Years Ago
[D11][Tutorial] Implemented gold node collectibles
6 Years Ago
re-enable streaming on building textures
6 Years Ago
wip topdown cam tests
6 Years Ago
[D11] fix some sfx set to vorbis rather than the console optimised codecs (reduces cost of fmod streaming thead a lot)
6 Years Ago
[D11][UI][#2034] Fix for locker crash
6 Years Ago
Fresh import meta file updates
6 Years Ago
ConsoleUI errors on pressing stop in editor
6 Years Ago
official Server list
6 Years Ago
[D11] [UI] Fixed interaction prompts having incorrect input icons.
6 Years Ago
Right clicking items now moves items to an open container / back again.
6 Years Ago
[D11] [UI] Removed Debug.Logs from HudElement.cs. Added support for config B option to automatically change controller input icons to config B icon.
6 Years Ago
Fixed progression stopper at c3a2d from half life source
6 Years Ago
[D11][UI] The crafting queue will now keep track of the crated items in a list. Implemented swapping task around based on server
6 Years Ago
[D11][#350] cooked items should correctly place themselves in the container when consuming the last item of a stack. Implemented moving a crafting task the next to be done (server side)
6 Years Ago
Made prison area bigger. Whole island counts as prison now. Stops people getting stuck on the island if they escaped prison, and therefore didn't get teleported off when their prison time ended.
6 Years Ago
Changes to Vehicle.CheckExitPoint to make it functional (docs on wiki)
6 Years Ago
Cherry pick fix for serious NetworkEntityBehaviour mask bug.
6 Years Ago
Enabled incremental GC and added a bunch of convars
6 Years Ago
Fix serious masking bug. Any entitybehaviour ID past the 6th one was never getting serialized due to a masking bug where e.g. ID 8 translated to the 8th slot in the mask, rather than the 4th (1,2,4,8).
6 Years Ago
[D11] [UI] Thirst bar now flashes on each instance of attempting to sprint, and sprinting is cancelled if the player is unable to.
6 Years Ago
Network++ (global trees)
6 Years Ago
Cherry picking 35115 & 35122
6 Years Ago
Still inventory
6 Years Ago
6 Years Ago
6 Years Ago
Fixing various issues with the proxy inventory thing.
6 Years Ago
Inventory for proxy players, so we can check cash, drugs etc. This data was already propagated anyway - just exposing it.
6 Years Ago
more career logo fix, updated post process stack, removing some broken one
6 Years Ago
adding vignette material separated transparent render pass (lots of stuff arent going to render as their layer needs to be changed individually) WIP fix career logo adding WIP decal shader (not redone the decal assets yet)
6 Years Ago
Conveyor unit buildings progress
6 Years Ago
6 Years Ago
VFX backup
6 Years Ago
skin approval
6 Years Ago
...
6 Years Ago
Can deploy items inside buildings. (without ownership checks etc. for now)
6 Years Ago
Brought back the chipping on the Spas & MP5. Grimed back up the sword & thompson spec. Fixed more colour textures having a useless alpha.
6 Years Ago
Reduced reflection probe resolution
6 Years Ago
Shader swapper