199,745 Commits over 4,140 Days - 2.01cph!

6 Years Ago
[D11][Tutorial] Fix for issue #1107, incorrect localisation text for acquire fuel objective
6 Years Ago
[D11] Achievement #21 server-side support
6 Years Ago
Add hint about tree stumps
6 Years Ago
adds inventory sfx
6 Years Ago
Fixes missing sfx on prefab
6 Years Ago
adds inventory sfx
6 Years Ago
[D11][Tutorial] compile fix
6 Years Ago
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6 Years Ago
[D11] [UI] reduced disabled navigation bar text from 50% opacity to 25%
6 Years Ago
Modified building tooltip
6 Years Ago
[D11] Tweak to DTLS reliable-order message retry request quantity per tick to slightly improve initial load time to map.
6 Years Ago
Fixed light culling component
6 Years Ago
Cherry picking 32958
6 Years Ago
removed empty material
6 Years Ago
[D11] [UI] Fixed loading screen string being incorrect when leaving the game.
6 Years Ago
Bundles
6 Years Ago
Fixed game manifest update not assigning prefab IDs (regression from Unity's new prefab system)
6 Years Ago
[d11][Audio] Added channels to the mixer so player controlled sliders don't break the game mix.
6 Years Ago
UV lights get destroyed after 1 week. Plants take longer to mature and yield less. They also clean up after themselves after a while if they're dead.
6 Years Ago
[D11][Tutorial] Update branch to #32947
6 Years Ago
[D11] [UI] Fixed translation issues with certain upgrade and build menu requirement strings. Removed unnecessary formatting for requirements string.
6 Years Ago
[D11] Optimised DTLS reliable-order message buffering and request handling.
6 Years Ago
[D11][Tutorial] WIP, single player manifest
6 Years Ago
[D11] [UI] define fix
6 Years Ago
[d11][Audio] Finished adding new reverb presets to trigger reverbs
6 Years Ago
[D11][UI] Fix for Crash when opening inventory.
6 Years Ago
[D11] [UI] added a monument information slideshow element to the solo play screen on the main menu
6 Years Ago
[D11] [UI] Applied changes to prefab.
6 Years Ago
[D11] [UI] Submit meta-file for loading screen.
6 Years Ago
[D11] [UI] Fixed colour of highlighting on death screen options. Fixed scene to prefab component missing on loading screen.
6 Years Ago
6 Years Ago
removed the errant wood beams from water junk piles
6 Years Ago
[D11] Compile fix
6 Years Ago
Generic package description edit
6 Years Ago
NPCs no longer keep generic mission packages in their inventory
6 Years Ago
Remove comment since it doesn't apply on the overridden method (comment has come from the base class method)
6 Years Ago
Corp safe OnDestroyServer call fix
6 Years Ago
Tweaked waves and foam until proper fix: longer waves, less frequent & softer foam
6 Years Ago
Fixed oil rig lights pulsing intensity after switching culling state
6 Years Ago
Fixed oil rig distance flares not turning off during day time
6 Years Ago
Stopped spectate input working even with menu open
6 Years Ago
Merge
6 Years Ago
Merge in the latest
6 Years Ago
Working on some little tools for placements etc. Working out how skinning and model variations would work.
6 Years Ago
Fix corp text
6 Years Ago
Reduced max flee distance a little, as sometimes it ended up being way around the block.
6 Years Ago
Remove debug logs
6 Years Ago
Use lazy instantiation for NPC footpaths so we won't get them until after the level has loaded
6 Years Ago
skin approval
6 Years Ago
backup