199,745 Commits over 4,140 Days - 2.01cph!
[D11][Tutorial] Fix for issue #1107, incorrect localisation text for acquire fuel objective
[D11] Achievement #21 server-side support
Add hint about tree stumps
Fixes missing sfx on prefab
[D11][Tutorial] compile fix
█▆-▇▄▊ ▄▋▋▊ ▇▆▋▇▇▊▊ ▍▊▋▍▇█ ▄▊▋█▉▄▊▅▋▋▊▌
[D11] [UI] reduced disabled navigation bar text from 50% opacity to 25%
Modified building tooltip
[D11] Tweak to DTLS reliable-order message retry request quantity per tick to slightly improve initial load time to map.
Fixed light culling component
[D11] [UI] Fixed loading screen string being incorrect when leaving the game.
Fixed game manifest update not assigning prefab IDs (regression from Unity's new prefab system)
[d11][Audio] Added channels to the mixer so player controlled sliders don't break the game mix.
UV lights get destroyed after 1 week. Plants take longer to mature and yield less. They also clean up after themselves after a while if they're dead.
[D11][Tutorial] Update branch to #
32947
[D11] [UI] Fixed translation issues with certain upgrade and build menu requirement strings. Removed unnecessary formatting for requirements string.
[D11] Optimised DTLS reliable-order message buffering and request handling.
[D11][Tutorial] WIP, single player manifest
[d11][Audio] Finished adding new reverb presets to trigger reverbs
[D11][UI] Fix for Crash when opening inventory.
[D11] [UI] added a monument information slideshow element to the solo play screen on the main menu
[D11] [UI] Applied changes to prefab.
[D11] [UI] Submit meta-file for loading screen.
[D11] [UI] Fixed colour of highlighting on death screen options. Fixed scene to prefab component missing on loading screen.
removed the errant wood beams from water junk piles
Generic package description edit
NPCs no longer keep generic mission packages in their inventory
Remove comment since it doesn't apply on the overridden method (comment has come from the base class method)
Corp safe OnDestroyServer call fix
Tweaked waves and foam until proper fix: longer waves, less frequent & softer foam
Fixed oil rig lights pulsing intensity after switching culling state
Fixed oil rig distance flares not turning off during day time
Stopped spectate input working even with menu open
Working on some little tools for placements etc. Working out how skinning and model variations would work.
Reduced max flee distance a little, as sometimes it ended up being way around the block.
Use lazy instantiation for NPC footpaths so we won't get them until after the level has loaded