200,013 Commits over 4,140 Days - 2.01cph!
bunch of new sound effects for impacts
redid the impact fx for blunt / bullet / slash on all materials.
added impact sounds to the torch
▉▄▍▄▋▄ ▇▌▍▋▇▆ ▌█▊▉█▌▄ ▋▌▌ ▌▆▅▊▋ ▉▌▇
▄▋▆▌▇ ▅▌▇▋▇ ▊█▅ ▍▍▍ ▍▆▄▇▋ ▉▋▌▄▄▌
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
Fixed case where makefiles would grow exponentially.
Fixed case where makefiles would grow exponentially.
Nasty fix for TestJS not building when using make.
Nasty fix for TestJS not building when using make.
Reordered precedence when detecting the core language used by a game.
Reordered precedence when detecting the core language used by a game.
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI/Mathf.cs
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI/Mathf.cs
Replaced Mathf.Max(int, int) with Math.Max.
Replaced Mathf.Max(int, int) with Math.Max.
[memory_dungeon] damage floaters
[memory_dungeon] damage floaters
[memory_dungeon] player turn timing re-structured
[memory_dungeon] player turn timing re-structured
[memory_dungeon] cursor shows # of remaining moves in the turn
[memory_dungeon] cursor shows # of remaining moves in the turn
[memory_dungeon] message box tweaks
[memory_dungeon] message box tweaks
updated Rock VM material and maps
Fixed resources loaded from saves not incrementing the population count
Added beaches1 and beaches2 placeholders
Added bindings for resource loading, started work on a JS port of SmashBlox.
Added bindings for resource loading, started work on a JS port of SmashBlox.
Added convars to adjust physics iterations, physics steps at runtime
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
Valid resource type names now have automatically created alias variables.
Valid resource type names now have automatically created alias variables.
Added gestures folder & anim source file.
Added waypoint system
Added dedicated subtree behaviour system
Added animal patrol behaviour
Made behaviour trees more modular
Added some missing #if SERVER
Added player gestures anims ( point / thumbsup / wave )
Added GA to server too
GA now reports memory, average fps
Fixed compile warnings in torch anim controller
Started implementation of GroupController and Group spawning for a zone. Nothing that actually spawns yet, but it's getting there...