199,995 Commits over 4,140 Days - 2.01cph!
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Updated network cabinet prefab to use the new cabinet prefab.
Updated network cabinet prefab to use the new cabinet prefab.
rigged up the stone and wood spears. Finished some animations (attack / deploy / attack_hit )
Backup committing random snow stuff, and a derpy snow test scene. Emphasis on derpy.
added "thompson" layers to the devplayeranimation script
added "thompson" layers to the mecanim state machine; tweaked the some thompson anims
Fixed ground in all scenes + added the arctic scene to the GameManager's list of subscene runtimes.
Runtime commit, just to make sure we're all running from the same origins.
Fixed cursor controls being misaligned.
Fixed cursor controls being misaligned.
Updated @UnityVS (works with 64bit editor now!)
Ocean prefab updated with correct Ground layer for the seabed
Tweaked tree bark substance
Closest point on arc is now a lot better. It's calculated rather than approximated.
Giving continuous collision detection for character movement a try
Corrected game aspect ratios, CRT shader is now additive.
Corrected game aspect ratios, CRT shader is now additive.
Re-implemented cabinet screen anti-aliasing.
Re-implemented cabinet screen anti-aliasing.
Cleaned up shaders a bit.
Cleaned up shaders a bit.
Moved Unit Skin var to UnitView base classs.
Impala updates. Removed duplicate skin variable from HumanUnitView
Removed skin duplicate from human unit view.
- Renamed UnityController to BaseController.
- Moving UnitAnimation to the Unit's Controller
Added NavAgentMoveTo and NavAgentMoveRandom scripts.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Tree Cleanup, UnitAnimation basiscs. Human Male Animation import cleanup.
Audio source creation location is now modifiable in-editor.
Audio source creation location is now modifiable in-editor.
Got rid of Arc parameterless constructor
Bear Unit prefabs. Controller updates for wolf/impala/human/bear/mammoth
Updated BiArc straight line detection
Added "pan" argument to audio playing methods to simulate locational sounds.
Added "pan" argument to audio playing methods to simulate locational sounds.
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
Fixed SingleGameTest's screen.
Fixed SingleGameTest's screen.
GroupController.spawn_unit no longer hardcodes the Y spawn position...
Groups now spawn with random Y rotations.