199,999 Commits over 4,140 Days - 2.01cph!
Renamed IdleBlender to AnimationRandomiser, and made more generic.
Cleaned up SceneSaveHook and nuked the duplicate "Editor Only" tag.
SkinnedMultiMesh now creates a shared LODGroup
Added LOD slider to PlayerModel scene
Updated all scenes with correcct Editor Only tagged objects... because Unity likes to recreate the tag :|
Made animal ragdolls out of flesh
Animal skins now have colliders, so you can't run through them
Fixed players not going into the sleeping pose
Blunt concrete impact had a bullet hole quad
Don't run item commands if too far away
Fixed tree health/wood gather amounts
Added anim events to torch 'lit' vm anims
Tweaked GA session timeout
Fruit bush speedtree, fixed error in SceneInfo.cs (tag string)
Fruit tree updates. Couple small tweaks to Camera script. Ocean and sky prefabs updated.
Unit View prefabs added for all current animals
Compressed some textures that were probably uncompressed for a good reason
Bear anims added (2x idle, run, walk, sit, x2 sitting idles)
[ultimate_soldier] enemies pause before firing
[ultimate_soldier] enemies pause before firing
Experimenting with floor tile and wall meshing for room editor.
Experimenting with floor tile and wall meshing for room editor.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
3rd person animations for thompson machine gun
[ultimate_soldier] tweaks
[ultimate_soldier] tweaks
[ultimate_soldier] bullets can land on soldiers bodies
[ultimate_soldier] bullets can land on soldiers bodies
Added UnitAnimation script to UnitView.
Fixed that the initial component state of the F2 menu was not being applied properly
Enabled motion blur by default
Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
Made WaterUpdate use color inspector variables instead of just alpha multipliers
Added bone knife world model to reboot
Added F2 options for draw distance and pvt
Updated boneknife prefab - model & player anims now working
Got HumanUnitController integrated and working together with HumanTribeGroupController and PlayerController.
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
Removed client.farclip (is now graphics.drawdistance)
Removed client.fov (is now graphics.fov)