199,999 Commits over 4,140 Days - 2.01cph!

bot
11 Years Ago
LinuxDS Build 140
11 Years Ago
Renamed IdleBlender to AnimationRandomiser, and made more generic.
11 Years Ago
11 Years Ago
Cleaned up SceneSaveHook and nuked the duplicate "Editor Only" tag.
11 Years Ago
SkinnedMultiMesh now creates a shared LODGroup Added LOD slider to PlayerModel scene
11 Years Ago
Updated all scenes with correcct Editor Only tagged objects... because Unity likes to recreate the tag :|
11 Years Ago
Made animal ragdolls out of flesh Animal skins now have colliders, so you can't run through them Fixed players not going into the sleeping pose
11 Years Ago
Blunt concrete impact had a bullet hole quad
11 Years Ago
Don't run item commands if too far away
11 Years Ago
Fixed tree health/wood gather amounts
11 Years Ago
Added anim events to torch 'lit' vm anims
11 Years Ago
Updated VM Arms textures
11 Years Ago
Tweaked GA session timeout
11 Years Ago
Fruit bush speedtree, fixed error in SceneInfo.cs (tag string)
11 Years Ago
Fruit tree updates. Couple small tweaks to Camera script. Ocean and sky prefabs updated.
11 Years Ago
Fruit bush assets.
11 Years Ago
Trees file update
11 Years Ago
Unit View prefabs added for all current animals
11 Years Ago
Compressed some textures that were probably uncompressed for a good reason
11 Years Ago
Deleted unused stuff
11 Years Ago
GA tweaks
11 Years Ago
Bear anims added (2x idle, run, walk, sit, x2 sitting idles)
11 Years Ago
Bear updates
11 Years Ago
[ultimate_soldier] enemies pause before firing
11 Years Ago
[ultimate_soldier] enemies pause before firing
11 Years Ago
Backup commit.
11 Years Ago
Experimenting with floor tile and wall meshing for room editor.
11 Years Ago
Experimenting with floor tile and wall meshing for room editor.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
3rd person animations for thompson machine gun
11 Years Ago
[ultimate_soldier] blood
11 Years Ago
[ultimate_soldier] blood
11 Years Ago
[ultimate_soldier] tweaks
11 Years Ago
[ultimate_soldier] tweaks
11 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies
11 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies
11 Years Ago
Bears.
11 Years Ago
Added UnitAnimation script to UnitView.
11 Years Ago
Fixed that the initial component state of the F2 menu was not being applied properly Enabled motion blur by default Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
11 Years Ago
Made WaterUpdate use color inspector variables instead of just alpha multipliers
11 Years Ago
Added bone knife world model to reboot
11 Years Ago
Added F2 options for draw distance and pvt
11 Years Ago
Updated boneknife prefab - model & player anims now working
11 Years Ago
Got HumanUnitController integrated and working together with HumanTribeGroupController and PlayerController.
11 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
11 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
11 Years Ago
Removed client.farclip (is now graphics.drawdistance) Removed client.fov (is now graphics.fov)