199,999 Commits over 4,140 Days - 2.01cph!
Units now scale based on race/gender/age modifiers.
New tier 1 bow, also 3 new arrow types. All with LODs and what not.
Updated torch & bone knife icon
Human spawns now get hair color, skin color and hair style randomized based on the settings.
Made event schedule only execute on server
Now using material instead of sharedMaterial, so that old people actually don't give everyone grey hair if spawned last, etc.
Checking in storage box and textures ready for animating
Fixed that rock_01 was sometimes spawned midair
Removed redundant flip option from rock_08
Added placeholder sliding player anim
Fixed pickaxe holdtype
Building block work to support block upgrades
Added foundation steps (test)
Snapping wall placement to 90 or 45 degree angles only
Snapping wall placement to 90 or 45 degree angles only
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fixed that some view models would cast shadows onto the world
rigging update for bow viewmodel source file
Human Unit Settings now has both male and female view prefabs at the base of race and species, and the spawn code takes this into account.
Removed race->gender view prefab as it was simply duplicating race specifc view prefabs.
Fixed unit skin coloring.
Tweaked various Human Male animations.
Looks like I had to do this to get things set properly in human unit settings with respect to view prefabs.
Human Male View prefab update
Updated to latest UnityVS.
Fix for the System CPU shiz.
[ultimate_soldier] gun kickback force
[ultimate_soldier] gun kickback force
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Updated Player, Tag and Build settings.
Made default human material colors not so terrible...
Animation import updates. Controller cleanup for bear and sabertooth.
[ultimate_soldier] bodies sometimes bleed a bit
[ultimate_soldier] bodies sometimes bleed a bit
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
Included SingleGameTest changes omitted from previous commit.
Included SingleGameTest changes omitted from previous commit.
[ultimate_soldier] bullet impact velocity
[ultimate_soldier] bullet impact velocity
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Added controls to the LegacyCabinet prefab.
Added controls to the LegacyCabinet prefab.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade