199,180 Commits over 4,140 Days - 2.00cph!
Fixed server compile error in PVT commit
Fixed NRE in playerloot
Fixed build error spamming 10 times
Locks automatically lock after first key is created
CodeLock automatically locks after first code entered
Updated game proxy URL to the new domain.
Started working on animal search behaviour.
Merge from main
CodeLock now saves whitelist to disk
CodeLock now saves whitelist to disk
some b14 bullshit
Add audio randomizer and first pass at new rock sound
Fixed being able to walk through doors
Fixed codelock sending whitelist to players
Fixed compile errors
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Made crafting times server lag independant
More profiling
Disregard empty chats
Tweaked tickrates
Fixed shiny dirt areas on terrain
Added `RawImage.GetPixel()` and `RawImage.GetPixels()` methods.
Fixed GetPixel(s) vertical coordinates to match the screen space coordinate system.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 88618c9f-3dd9-4e4d-b604-559a9ca1133e.
Documentation updated during deployment build 88618c9f-3dd9-4e4d-b604-559a9ca1133e.
Post-build deployment, GUID: 88618c9f-3dd9-4e4d-b604-559a9ca1133e
Added HeatHaze shader and assets, prefab in Prefabs/FX/Atmosphere
Tweaked the smoothing groups of the rock bases.
Removed Debug.Logs from AudioRanomizer >:(
Fixed not being able to melee attack doors
Fixed EAC warning not showing
More crazy profiling
Fixed blocking pvt pre-pass render call; wasn't async enough
Fixed pvt far pages looking sharpened; filtering issues
Fixed pvt pre-pass first frame results
Fixed pvt pre-pass blocking render call; wasn't async enough