199,292 Commits over 4,140 Days - 2.01cph!
Fixed outdated RustNative
Locomotion now handles destroyed move targets gracefully.
Animals now avoid water using TerrainMeta.Math.
Added protection system and multiple damagetypes per hitinfo
baseanimal is now a basecombatentity
basecombatentity tries to work with skinnedmeshcollision (and fails to)
Fixed event handlers being triggered while in editor mode.
[mazing] removed test exception
Updated rock generator and added some initial rock prefabs
Post-build deployment, GUID: 7fa6a420-badb-421a-93c0-34f92c836e14
Fixed possible error when a message is logged to the console before it has awoken.
Post-build deployment, GUID: 7fe2330b-8e27-47a9-87ab-c2a4d8c7d77a
added temp skybox and fogging
Built new ape prefab, assigned shot table and started to build new animation controller
On listenserver we now create seperate client and server prefabs, instead of using one and trying to simulate networking like a dummy
Fixed a bunch of issues with this branch that didn't show up because of the lack of network gap
added orbiting rocks to skybox, added new skybox (temp texture) and sun to skybox. Removed old stuff in unity doc including old building and props
Added Ape backhand anim & meta data
Added backhand to controller, Switched off AI dropshot
brightend up rock lightmaps
Cleaner way to turn maincamera off during loading
Calories and hydration may now be configured with a lost per day value.
added pipe remnant art sourcefiles.
Modifications to the shot table, can now display anim time in viewer
Added 1st pass Ape run intro/outros for E/S/W
added more pipe remnant art sourcefiles
added another running attack for the bear;
added a random variable so the standing attacks will choose from 3 different attack animations
Fixed building gibs
Improved network update queue with different channels
Merged changes from main.
Copied scripts from animal-survival.
Copied item resources from animal-survival.
Copied Behave-Rust from animal-survival.
Copied prefab resources from animal-survival.
Removed unused animal controllers.
Optimized deep water checks.
Adding raw and cooked rabbit models, textures, and prefabs
Took a look at the SMG mockup images and i love it. Looks perfect except for one bit I'd like to suggest adding: a magazine release button/trigger.
I'm commiting an image of what I'm refering to.
DangerInfo classes are now more generic.
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
Cherry picked danger info changes.
Animals now avoid running up steep slopes.