193,509 Commits over 4,079 Days - 1.98cph!

7 Years Ago
terrain icons
7 Years Ago
Fixed some NPC bugs
7 Years Ago
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
7 Years Ago
Fixed NRE spam when opening workshop inside editor while running client and server
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
A little bit more safe guarding on Navigate to food.
7 Years Ago
Optimization - Top tier merging internal and external models into one call
7 Years Ago
Fixed NRE in Condition.ProvidesItemDesiredByTribe Added SKILL_VERB keyword Added AttributeGain activity type
7 Years Ago
more WIP color kit
7 Years Ago
CareerTeamDatabase now assigns team kit IDs at career creation. CareerTeam now has a KitID and serializes it with saves. Career matches now apply kits.
7 Years Ago
Fixed bad icons
7 Years Ago
more kit stuff
7 Years Ago
Fixed activity notification UI colors
7 Years Ago
Added portraits to activity notifications created by units Portrait clone creation resets all animator parameters to their default values Added config data for desire icons ActivityData can override icon ActivityData can override icon color
7 Years Ago
Fixed NRE in food target navigation. More AI Behaviour.
7 Years Ago
wip team kit stuff: proto/networking/local
7 Years Ago
Optimization - Twig tier merging internal and external models into one call
7 Years Ago
Optimization - Wood log tier rework - closing off holes in walls merging internal and external models into one call
7 Years Ago
1st pass admires (added to existing _anim files)
7 Years Ago
Admire animations - adding more to DB - 1st Pass
7 Years Ago
career mode squad editor NRE fixes. can now press TAB to switch between current and previous career mode tabs.
7 Years Ago
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
7 Years Ago
Misc cleanup
7 Years Ago
Any entity can add upkeep using the upkeep prefab attribute component
7 Years Ago
next player fixture gets cleared after it's played (before the next week is started). career mode squad editor loads into the correct map for the upcoming match.
7 Years Ago
Fixed deployables not decaying
7 Years Ago
WIP kit color and color distance stuff
7 Years Ago
Fixtures generator now assigns map ids to player fixtures. CareerController passes map id to career matches.
7 Years Ago
Smoothed out query for AI dormant agency
7 Years Ago
more squad editor career integration. added mapID to LeagueFixture/protobuf, serialize it.
7 Years Ago
more
7 Years Ago
Backup
7 Years Ago
started integrating squad editor into career mode
7 Years Ago
career welcome screen now only shows when creating a new career, not after loading.
7 Years Ago
CareerController now auto hides career UI root before loading/creating a career and shows it again after. Advance button now correctly reflects saved week step after loading a career.
7 Years Ago
renamed nickname headers in UI
7 Years Ago
Backup
7 Years Ago
uhh
7 Years Ago
compile fix for outside_range_dist on client
7 Years Ago
Merge in the latest from Main
7 Years Ago
Working on a PersistentPlayer system that's separate from NetworkUser, with the intention of later being able to support AI bot players.
7 Years Ago
Added an IgnoreEmptyDispensers option to target filters Switched the cook module filters back to first candidate mode and made them ignore empty dispensers
7 Years Ago
offset camera option
7 Years Ago
fixed furnace skinning emissionToggle NRE fix
7 Years Ago
Backup
7 Years Ago
Harvesting roles AI for harvesting tribe desired items WIP
7 Years Ago
Switched a few cooking dispenser filters to all candidate mode, needs to evaluate multiple dispensers because the first dispenser could be empty
7 Years Ago
Possessions now stores a list of current possessions Added actions/abilities and conditions for adding/removing and querying the current possessions Item Management will no longer drop items that are in the possessions list
7 Years Ago
Backupz