193,509 Commits over 4,079 Days - 1.98cph!
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
Fixed NRE spam when opening workshop inside editor while running client and server
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A little bit more safe guarding on Navigate to food.
Optimization - Top tier merging internal and external models into one call
Fixed NRE in Condition.ProvidesItemDesiredByTribe
Added SKILL_VERB keyword
Added AttributeGain activity type
CareerTeamDatabase now assigns team kit IDs at career creation.
CareerTeam now has a KitID and serializes it with saves.
Career matches now apply kits.
Fixed activity notification UI colors
Added portraits to activity notifications created by units
Portrait clone creation resets all animator parameters to their default values
Added config data for desire icons
ActivityData can override icon
ActivityData can override icon color
Fixed NRE in food target navigation.
More AI Behaviour.
wip team kit stuff: proto/networking/local
Optimization - Twig tier merging internal and external models into one call
Optimization - Wood log tier rework - closing off holes in walls
merging internal and external models into one call
1st pass admires (added to existing _anim files)
Admire animations - adding more to DB - 1st Pass
career mode squad editor NRE fixes.
can now press TAB to switch between current and previous career mode tabs.
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
Any entity can add upkeep using the upkeep prefab attribute component
next player fixture gets cleared after it's played (before the next week is started).
career mode squad editor loads into the correct map for the upcoming match.
Fixed deployables not decaying
WIP kit color and color distance stuff
Fixtures generator now assigns map ids to player fixtures.
CareerController passes map id to career matches.
Smoothed out query for AI dormant agency
more squad editor career integration.
added mapID to LeagueFixture/protobuf, serialize it.
started integrating squad editor into career mode
career welcome screen now only shows when creating a new career, not after loading.
CareerController now auto hides career UI root before loading/creating a career and shows it again after.
Advance button now correctly reflects saved week step after loading a career.
renamed nickname headers in UI
compile fix for outside_range_dist on client
Merge in the latest from Main
Working on a PersistentPlayer system that's separate from NetworkUser, with the intention of later being able to support AI bot players.
Added an IgnoreEmptyDispensers option to target filters
Switched the cook module filters back to first candidate mode and made them ignore empty dispensers
fixed furnace skinning
emissionToggle NRE fix
Harvesting roles AI for harvesting tribe desired items WIP
Switched a few cooking dispenser filters to all candidate mode, needs to evaluate multiple dispensers because the first dispenser could be empty
Possessions now stores a list of current possessions
Added actions/abilities and conditions for adding/removing and querying the current possessions
Item Management will no longer drop items that are in the possessions list