193,508 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Reviewed, fixed and cleaned culling + integration Updated native modules for renderer/win
7 Years Ago
Manual Windows build
7 Years Ago
Fixed and simplified cull processor
7 Years Ago
Tweaked some curves to try and prevent the basket pick up/drop loop
7 Years Ago
Scene backup
7 Years Ago
Fixed a container nre in TargetFilterUtility Added Units to the player building placement collision mask - spawning buildings on top of units is pushing the units down onto lower ground layers
7 Years Ago
fixed normals on graduation cap and converted over to use single material with MGAO setup. Added school cap and dunce cap hats with materials. Created basic prefabs
7 Years Ago
hilighting
7 Years Ago
Minor edits
7 Years Ago
Item Spawner now positions items above the ground, should fix some spawners spawning items clipping into the ground and falling below it Moved a rock spawner closer to the camp
7 Years Ago
Merge in latest from Main
7 Years Ago
Turn off apex news check
7 Years Ago
Bug fixes
7 Years Ago
xmas content
7 Years Ago
Changing things where possible from using NetworkUser, to the more general PersistentPerson
7 Years Ago
Hilighting
7 Years Ago
Trees now give a good amount of sticks. Trees that don't assign trunk view prefab will destroy the trunk view and can dispense any number of items.
7 Years Ago
Basic hut now requires 10 wood (was 16) and 5 rock (was 8)
7 Years Ago
Player assignment role via RMB checks unlock status
7 Years Ago
UI tweaks
7 Years Ago
Filter target filtering returning 0 entities
7 Years Ago
Possession component persistance
7 Years Ago
Unified target filtering code into TargetFilterUtility
7 Years Ago
Snowman blockout
7 Years Ago
Fixed Attribute.SoftCap NaN
7 Years Ago
fixed the UVs on the hand mesh for all the weapons
7 Years Ago
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7 Years Ago
fixed being unable to select units when a dead unit is selected
7 Years Ago
missing file
7 Years Ago
Festive door wreath pivot fix
7 Years Ago
wreath fixes
7 Years Ago
Christmas lights increased emissive strength
7 Years Ago
PlayerBuildingPlacement no longer tries to pathfind check using dead units
7 Years Ago
Uncommented ConditionSettingsWrapperDrawer
7 Years Ago
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7 Years Ago
Hilighting
7 Years Ago
wreath added
7 Years Ago
Improvements to harvesting for other people's find desires
7 Years Ago
Data fixes
7 Years Ago
Festive door wreath COL
7 Years Ago
PersistentPerson on Character
7 Years Ago
Christmas lights fix
7 Years Ago
Christmas lights
7 Years Ago
SmartObject.CanSubscribe checks unit's active role
7 Years Ago
basics of a unit home/away kit colour matrix tool
7 Years Ago
folder cleanup
7 Years Ago
Fixed Keyword base.name returning bad things
7 Years Ago
Actually fixed NRE in ProvidesItemDesiredByTribe (dont assume that dispensable contains items) Added Attribute gains data to various skills
7 Years Ago
More robust entity sensing. Even more robust navigation to food.
7 Years Ago
terrain icons