199,292 Commits over 4,140 Days - 2.01cph!
Moved some else comments.
Updated water to latest version
Enabled water reflections (toggle via F2 menu)
merge from weaponrefactor
Animals now only check for deep water and slopes every few ticks.
Animals now align themselves with the terrain.
added a running attack for the boar
Fixed NRE when shooting terrain
Player "use" trace now uses GameTrace - (more accurate)
[block_party] added laser attack to squid block
commiting some source files for animal animations
Removed old character prefab, added prop bone transform to script to deal with different bone names. Made controller set players for gameplay camera
Correctly assigned rackets for players, moved prefabs, fixed racket name error
deleted some ridiculously big max files.
Added checksum log on terrain generation (debug)
Can now change gamespeed in debug settings
Character 2, Mavis, source and game assets.
moved all wild-west specific meshes, materials, textures and shaders to wildwest folder in unity. deleted some old files
removed old jail_lights material
re-committed project settings
Log detailed terrain checksums after all generation is complete (debug)
Weapons are framerate independant again
Globally extraced min and max noise seed values to TerrainNoise
Removed unused / broken gizmos
Stability system is more stable
Added second character to anim viewer and fixed hit reach param not getting set
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
Fixed doors not being demolished properly
Optimised mesh. Texture tweak. Marmoset material added to char02 in animViewer scene. Lighting tweak.
Trying FloatStrict (even though it shouldn't make a difference with SSE register math?)