193,763 Commits over 4,079 Days - 1.98cph!
disabled foot from sticking on worldmodel weapons
Working on syncing temporarily global objects properly
Mostly fixed being able to skin/butcher corpses while they are being held by a unit
fixed foot IK twitching on arrows
Assigned gang head styles as well
Assigned updated gang visuals from Paul's info
close friends list on invite sent
Hopeful fix for negative scale warning spam when navgrid is enabled
Fix spawning in on maps with no gang buildings
Another AI improvement to invalid destinations.
Slightly improved invalid destination detection for AI.
Private matches no longer modify player records (win/loss count, xp)
Merge from weekend_branch_5
Fixed bad cloud billboard mesh import settings causing weird flickering bug
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Removed FX cause they silly
Oak tree leave falling FX test
Post fixes, overlay rendering improvements
fix for units sliding at start of game
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Post processing on preview cameras (portraits, crafting/building previews)
Disabled layer weight stuff in UnitView.LateUpdate
UI bits
Minor UnitView update tweaks, removed debug logs
Roles cleanup, UI WIP
UnitView.LateUpdate simplified return conditions
added lock socket, skinnable asset
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garage door prefab and item definition
LODs, Gibs, Textures