193,454 Commits over 4,079 Days - 1.98cph!

8 Years Ago
2017.1.0p5
8 Years Ago
Updated spin detection
8 Years Ago
save
8 Years Ago
Added equipment widget to the selected unit HUD, shows tools and weapons Added MachineProcess.ToString override Added MachineProcessSettings.DesireText field for MachineProcessActionDesire to use Added optional label field for tooltips, refactored how we populate tooltip content in some places Added an opaque background to tabbed modals/mega-menu (testing) Fixed Buildings not having the Build Addon interaction when they have addons to build (BuildingSettings onValidate) Added "min required" value for behaviour command collation on the radial menu
8 Years Ago
Properly handle VOX sentences that fail to load instead of crashing later
8 Years Ago
Cash gets decreased if you die or go to jail
8 Years Ago
Cash on HUD shows correct amount now
8 Years Ago
Buy and sell shops no longer accept cash.
8 Years Ago
Added paused border/overlay thing
8 Years Ago
Tweaked stunt settings Fixed collision on hex prefabs
8 Years Ago
Added spin stunt
8 Years Ago
Make tooltip reappear after drag/dropped.
8 Years Ago
make tooltip follow mouse cursor
8 Years Ago
Converted some plots on testmap_small to commercial and added a placeholder gang building.
8 Years Ago
Got interaction with dropped world items working correctly
8 Years Ago
FaceTargetLoop will now break if the unit has stopped facing the target for any other reason (face target on unit view was being disabled if a unit was moving, which gets triggered if the unit gets bumped by another unit) This should fix animals getting stuck if they are bumped while facing taget
8 Years Ago
Fixed a couple of load/session change issues Fixed building upgrades not appearing in child radial menus
8 Years Ago
wip
8 Years Ago
Merge latest Main into Wallet branch. Wallet gets cash in HUD + this sorts out some merge conflicts before they get any worse.
8 Years Ago
Fixed crafting list going out of bounds with lots of recipes Better icon quality
8 Years Ago
Show current total cash in HUD
8 Years Ago
HeldItemModels doesn't need to be public. Just looks confusing in inspector.
8 Years Ago
Medkit use FX. This sucks so just throwing it in a branch. Will be better to add a deploy animation instead.
8 Years Ago
Fixed axe impact screen shakes affecting player camera even if the unit chopping wasn't being controlled (or in another tribe!) Some more debug readout stuff: can see an entity's enabled state and can see the EntityKnowledgeData associated with a known entity (displays distance and last seen on)
8 Years Ago
Changed medkit use from automatic when selected (which was meaning people kept using them accidentally) to quickslot-based, pressing left-mouse or E to use when selected.
8 Years Ago
Event driven music can optionally play only once per session (start game music)
8 Years Ago
Show tooltip on item hover in inventory ui
8 Years Ago
Tooltip stuff
8 Years Ago
Crafting screen progress
8 Years Ago
Removed ProCore.meta
8 Years Ago
Fixed bad merge with UIInventoryMenu
8 Years Ago
Misc
8 Years Ago
fixed bradley loot table giving way too much
8 Years Ago
SoundFX
8 Years Ago
set movement layer to 0 weight in animator, (should have been set in code?)
8 Years Ago
fixing workshop f-up
8 Years Ago
forgot from last checkin
8 Years Ago
Npcs should wait for dynamic navmesh to finish baking before attempting to spawn on a valid navmesh.
8 Years Ago
merge into main
8 Years Ago
skin approval
8 Years Ago
Crafting & Building windows show "unread" status icons on list elements Fixed map transition fog displaying wrong values
8 Years Ago
wolf improvements
8 Years Ago
set turn layer to 0 when is look at is not being called
8 Years Ago
merge from main
8 Years Ago
bradley health doubled bradley loot tables modified - won't drop explosives bradley turret aim adjusted - coax is way more accurate bradley coax damage slightly lowered
8 Years Ago
turn off turn layer if not 0 when unit anim code gets lodded
8 Years Ago
Removed unneeded stuff from BlueprintCategoryButton Toggle group instead of buttons on crafting screen.
8 Years Ago
Bandages, Mp5, Python, Sal Axe, Sal, Hammer, Sal Icepick, Sal sword - Updated to latest rig and added new arms
8 Years Ago
Semi auto rifle fbx revert
8 Years Ago
Removed terrain4_rock2_smoothness; replaced by spec on quarry_stone_debris Renamed terrain4_rock2_specularity Disabled readwrite on all terrain4_rock2 textures