193,449 Commits over 4,079 Days - 1.98cph!

8 Years Ago
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
8 Years Ago
Merge from main
8 Years Ago
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
8 Years Ago
Raycast navmesh links to ensure they don't go through stones, walls, etc. Add a convar bool to enable/disable navmesh link generation, that it's not enforced. Set up a convar for how many links we try to set up between navmesh grid cells.
8 Years Ago
squad editor bottom panel layout changes
8 Years Ago
Serialize cash, testing separate client and server.
8 Years Ago
squads can now be reset to their defaults added defaults button to squad editor
8 Years Ago
Added UnitFlags.Swimming
8 Years Ago
misc
8 Years Ago
instant transition to stop unit walking on water as anim blends in
8 Years Ago
enabled hip movement on swim
8 Years Ago
Small refactor
8 Years Ago
adding launcher WIP animation/controller etc
8 Years Ago
Player controller raycast for movement/ground layer includes water
8 Years Ago
RandomDestinationSelector cleanup
8 Years Ago
Swimming AI WIP
8 Years Ago
RandomDestinationSelector can be restricted to specified navmesh area mask
8 Years Ago
squad editor
8 Years Ago
merge
8 Years Ago
More swimming fixes
8 Years Ago
Removed debug logs
8 Years Ago
Tweaked swim depth test value
8 Years Ago
Merged from main
8 Years Ago
better swim anims
8 Years Ago
Swimming fixes
8 Years Ago
Fixed some foods having missing sounds when consumed Consuming raw foods now makes the player vomit (better feedback) Armored square foundation now uses correct footstep sfx
8 Years Ago
Save
8 Years Ago
Swimming fx bits
8 Years Ago
Updated Apex libraries (API auto-update)
8 Years Ago
Swimming impl WIP
8 Years Ago
human swimming anims
8 Years Ago
Squad Editor current unit list now updates with squad load/save/change Renamed health bar stuff to unit related stuff
8 Years Ago
added new arm mesh to rig source
8 Years Ago
SaveLoad deletes snapshots too
8 Years Ago
initial scene/script setup for squad editor current unit bar
8 Years Ago
moved a squad editor helper function to Utils class removed unit list bounce when scrolling
8 Years Ago
More description updates and fixes
8 Years Ago
Calls to IsValidDestination on sleeping units will now fail nicer and not throw error logs
8 Years Ago
Refactoring door interaction, moving the state more into the unit than the door itself.
8 Years Ago
Turned off Ignore Carried Items flag on Acquire Materials For Fire filter (this means that if the unit is holding a branch from a previous task, it will be used for fires as expected rather than being ignored and the unit collecting and feeding the fire with one arm while holding a branch) IsHolding on Items can now optionally check LShoulder, RShoulder or Chest attachment points as well as hands (hands-only check is the default) A unit going to sleep will now drop or stow held items in Chest, LShoulder or RShoulder slots, prevents weird holding animations being run while sleeping Fixed ItemsBuffer in Items not being cleared between various methods
8 Years Ago
Adding gang building door interaction
8 Years Ago
Added an confirmation prompt for quitting the game Added a confirmation prompt for loading a game while a session is already in progress
8 Years Ago
Let units know the lot type. Commercial buildings with buyable units will be ownable by gangs, and residential buildings with buyable units will be ownable by individual players.
8 Years Ago
Updated placeholder gang building
8 Years Ago
Oops, didn't mean to leave that ridiculous LINQ conversion in
8 Years Ago
Scene
8 Years Ago
Missing canvas group.
8 Years Ago
Scaling fix.
8 Years Ago
Deleted garbage.
8 Years Ago
Forgot to unhide some UI stuff