193,454 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Scene
8 Years Ago
Missing canvas group.
8 Years Ago
Scaling fix.
8 Years Ago
Deleted garbage.
8 Years Ago
Forgot to unhide some UI stuff
8 Years Ago
Tooltip
8 Years Ago
Supermarket material polish / removed invisible blockers
8 Years Ago
Tooltip backup
8 Years Ago
Imagine dragons experiment
8 Years Ago
Supermarket junk props
8 Years Ago
Fix L4D2 PAK File not loading properly
8 Years Ago
You can now load L4D2 maps in GMod Fixed a crash with GetRenderTargetEx and ENVMAP texture flag, now displays a warning
8 Years Ago
VProf memory counters don't overflow at > 2GiB
8 Years Ago
Merged from main
8 Years Ago
HudElement test for null to prevent NRE when animator component is not found.
8 Years Ago
Fixed CS:GO maps fade distances
8 Years Ago
22496 - Packer tools support for 48 and 64 bpp. Fixed imageutil savetexture swizzling. Fixed compile warnings. 22477 - Reverted some buffer pre-allocations (memory usage) 22474 - Profiling, cleanup, small GC optimizations
8 Years Ago
missed one
8 Years Ago
22505 - Merge from weekend_branch
8 Years Ago
22543 - Added texture find read write enabled tool 22536 - Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async) 22529 - Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema 22509 - Closing potential sources of NRE in occludees 22513 - Added scattering/fog support to new explosion shaders
8 Years Ago
22554 - Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
8 Years Ago
22558 - Eliminated GC allocs from UpdateClothingItems 22557 - Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
8 Years Ago
22566/22567 - Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff) 22565 - Fixed client side texture memory leak when paintable signs are destroyed (!) 22563 - Eliminated GC allocs from MeshPaintableSource 22559 - Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
8 Years Ago
Tooltip WIP
8 Years Ago
22572 - Stability Entity/Link Cleanup
8 Years Ago
RUST-836 fix
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
8 Years Ago
Merged from main
8 Years Ago
Ai experiments
8 Years Ago
Stopped some hard-coded animations from messing up the UI buttons
8 Years Ago
Better handling of version 49 models that are not version 49 models
8 Years Ago
Functional navbar
8 Years Ago
Clean navbar with a new sound script
8 Years Ago
Navbar wip
8 Years Ago
Added SaveLoad change event for UI. Load game widget will always select first save on init, menu and pause screens button states get properly updated
8 Years Ago
Alignment fix
8 Years Ago
Slight fix.
8 Years Ago
Functional crafting
8 Years Ago
1 hour of debugging because of 2 checkboxes
8 Years Ago
Oops, didn't mean to leave that ridiculous LINQ conversion in
8 Years Ago
More crafting stuff
8 Years Ago
Crafting screen backup
8 Years Ago
Crafting information all hooked up
8 Years Ago
cleanup backup
8 Years Ago
Updated Unity libraries in Plugins/
8 Years Ago
Merge from main
8 Years Ago
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
8 Years Ago
fixed muzzleflash location on several weapons ( 3rd person )
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
8 Years Ago
Just need to serialize cash now.