193,165 Commits over 4,049 Days - 1.99cph!

8 Years Ago
AI prefers to target healers
8 Years Ago
fixed intro anim not playing animation on player panel
8 Years Ago
merge to main
8 Years Ago
merge from main
8 Years Ago
Fixed falling trees immediately "impacting" when at high speed (bug 870)
8 Years Ago
adding UI extentions updating text mesh pro optimizing player panel/cleanup anim/ tweak
8 Years Ago
Merged from main
8 Years Ago
Revert commit to wrong branch
8 Years Ago
Revert commit to wrong branch
8 Years Ago
Right-click item transfer merge as it went into the wrong branch
8 Years Ago
Right-click item transfer can now use the belt as well.
8 Years Ago
Tried moving NetworkSimulator away its slightly awkward Prefab + NetworkEntity existence into a simpler one that just used networkServer.Send. In the end it jut made things complicated in a different way, since initial data and changes couldn't be propagated through Serialize anymore. So just putting this into a branch. The only thing not functional here is an initial send when new clients connect.
8 Years Ago
Slightly broken sound test
8 Years Ago
Project version bump to match jenkins file. HUD client/server fix.
8 Years Ago
More Item/attachment handling improvements -Units will now drop shoulder items if they need to equip something in their right hand -Added a DropItemInAttachmentSlot method to Item to blindly drop items
8 Years Ago
Fixed GetItemInAttachmentPoint using itembuffer and not MyItems
8 Years Ago
Put Bootstrap active check in the scene itself, instead of in the WiseGuysTools UI.
8 Years Ago
Added a couple of methods to easily query some item/attachment info to Item component and exposed the current attachment state to the Item debug panel -GetItemInAttachmentPoint -GetCurrentAttachmentPointForItem
8 Years Ago
Moved InfoMessage back into being part of the HUD. Got too complicated otherwise as it's not really a separate UI component, it's closer to a notification. Kept the code in UIInfoMessage rather than in PlayerHUDUI though.
8 Years Ago
Bootstrap scene force active works more reliably
8 Years Ago
Merging Parties to main
8 Years Ago
Merging from Main
8 Years Ago
Merging ItemEquipFix into main
8 Years Ago
Merging from main
8 Years Ago
More building updates
8 Years Ago
Building editor
8 Years Ago
Protection type
8 Years Ago
New building system
8 Years Ago
camera zoom curve/distance tweaks
8 Years Ago
Unit/movement can now be flagged as passable through units
8 Years Ago
Fixed attack state playing tile hover sound for non-targettable tiles
8 Years Ago
Third batch of packed materials (50)
8 Years Ago
increased size of range text box on unit info panel to fit a min-max range instead of just range
8 Years Ago
Mortart now has a minimum range of 3 (to match its max range of 3)
8 Years Ago
attack range can now have a minum range, pathfinder stores distance in tiles
8 Years Ago
Added extra error messages when FastDL fails on POSIX
8 Years Ago
Windows SRCDS servers can be connected to via SteamP2P when launched with '-p2p' param
8 Years Ago
RoadNetwork updates
8 Years Ago
...and the rest. Fixed def not getting looked up correctly from proto.
8 Years Ago
unit + attack def is now looked up once at unit init and stored, started removing all UnitDatabase.Find() and replacing with the references
8 Years Ago
Lowered rock whoosh volume a little bit to emphasize the crunchy hit sound instead Fixed falchion damage type
8 Years Ago
More fixes.
8 Years Ago
mats
8 Years Ago
Balancing Fixes
8 Years Ago
Balancing
8 Years Ago
Item stack settings
8 Years Ago
Balancing
8 Years Ago
Building fix.
8 Years Ago
Item costs Building stuff Fixed some sounds
8 Years Ago
Resource & building stuff.