193,165 Commits over 4,049 Days - 1.99cph!
Goblin improvements
Resource stuff
Env color tweaks.
Can't run into/through hobgoblin.
Warnings for when a font is failed to be created, and when the fallback has failed creating
Goblin improvements.
Various.
Resources; Gold, coal, tin, copper, stone.
Second batch of packed matetials (50)
Fixed standard packed shader particle accum albedo
Fixed packed map assignment not working sometimes
Added deleting packed maps on unpack
Added material packing auto rollback to unpacked when failed
Fixed packing not supporting 8bit textures
Tidy up code a bit
RoadNetwork now updates correctly.
lol me editing code to remove vending machines and xmas stuff
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Merge from Prerelease - Updated language files
Stopped BLOCKED text incorrectly appearing on 1 dmg attacks (no block now...)
Fixed CastAttackView friendly unit test so it plays the correct buff/dmg effect
fixed things being in the wrong place
stop/play surrounding particle systems
more particle system safety, prefabs
removed TODO comment because I actually did the thing
positioning of surrounding cloud particle things
get correct day/night TOD cloud color from shader globals
Fixed clouds fade color/tinting hookup
Item producer works a bit nicer.
Let's fill in all the triangles of the mesh
fixed map meshes being on the wrong layer, colors fuckeries
enforce correct particle system shape settings