199,481 Commits over 4,140 Days - 2.01cph!
Fix sounds cutting out when the object they're attached to is destroyed
fixed the bug where tapping crouch while running would not play footstep sounds.
fixed a bug with the rocket launcher holdtype name conflicting with the rock holdtype
Crystal fix. Chainlink fence assets.
Recycle sound objects instead of always instantiating new ones
Fixed not always admin in editor (for proper)
Fixed GameTrace hitting triggers
Fixed server projectile not getting cleaned in editor
fixed godmode bug with metabolism
added rocket flight sound
irongsights for the rocketlauncher shud work now
Fixed corpse looting
Dev/Admin - press F5 to see info on what looking at
Ragdoll react to bullet/hit
made rocket effects viewable from further
restart command can take a reason
Tweaked dev item give screen
TerrrainPathConnect error in TestLevel
Fixed fog in ViewModels scene
Fixed missing trees in PlayerModel
Deleted a bunch of unused crap
Fix invalid seek position error
optimized the rocket trail a bit
Disabled animation import on building blocks
Make sure sounds reset to third person when recycling sound objects
Fix missing torch attack sound
Let player walk up the new steepish stairs
65 trillion more scene spawns.
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Add wounded mixer snapshot and improve wounded sound effect
barricades deal reflect damage and are more suceptible to explosives
rockets deal some non explosive damage as well
Fix footsteps maxDistance not being reset properly when recycling sounds
Fixed holster sometimes being called twice, causing building block snapping to stop working
Fixed it being incredibly difficult to add a floor to the top of a wall
- Boozeburner changes from yesterday
- Changed Boozeburner layer so they don't get the outline effect
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
- Ripped a lot of old code out of the save game system
- Character creation screen slots are now just new or load, removed class stage.
- Character loading/saving is back, but missing all the new stuff
- Increased size of hit impact
- Increased size of explosion
- Reduced size of grenade projectiles
- Grenade test weapon now fires in burst of 4
Terrain painting prototype
Changed all instances of "Unnammed" to "Unnamed"
Added emission to custom standard refraction shader
Fixed NRE in MixerSnapshotManager with woundedSnapshot
Fuck it, you can have woundedLoopSound back when you can implement it safely
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves)
Added giveall (admin give item to everyone on server)
Added giveto (admin gve item to specific player)
WIP character select
removed some unused objects / scenes