199,449 Commits over 4,140 Days - 2.01cph!
Trying an alternative height map encoding
- Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing
- Improved cursor handling in TextEntry for Ctrl+Left/Right
- Improved the logic for AI squads in multiplayer (still needs some work)
- Added GM:NotifyShouldTransmit(ent, shouldtransmit) to catch clientside PVS states on entities
- Cleaned up the code for Lua timers
- Added VProf support to a bunch of functions
- Player view smoothing now works properly when walking up stairs with a custom step size
Fixed NREs in water on server
Removed the need for WorldSetup
Removing sound object recycling (we will do better than this)
Reenable the sound player on the torch attack effect again
Increased health of sheet metal
slightly increased cost of sheet metal
Backup before I ruin the grass.
Fixing a build error on Linux and OSX
Ignore spawn handler position
Silly me, doing it all complicated
More texture size limits
Runtime texture names
Adding burlap headwrap 2 models, textures, etc.