199,481 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Player is always a developer in editor
10 Years Ago
* Fixed Lua errors when printing invalid Panels and Physics objects * Added navmesh.GetAllNavAreas() * Added navmesh.GetNavLadderByID() * Added CNavLadder class ( experimental ) * Added CNavLadder.IsUsableByTeam( int team, int ladderDirection ) * Added CNavLadder.GetPosAtHeight( float height ) * Added CNavLadder.GetNormal() * Added CNavLadder.GetLadderEntity() * Added CNavLadder.IsValid() * Added CNavLadder.GetID() * Added CNavArea.IsValid() * Updated gm_construct nav file to be less shit
10 Years Ago
rocket launcher 3rd person animations set up in mecanim rocket lanucher world model done.
10 Years Ago
added ironsights variable to the rocket launcher viewmodel
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10 Years Ago
Windows Build 497
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10 Years Ago
OSX Build 648
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10 Years Ago
LinuxDS Build 566
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10 Years Ago
Linux Build 535
10 Years Ago
rocket launcher basics
10 Years Ago
merge from main
10 Years Ago
More player stuff
10 Years Ago
added dryfire state to the rocketlauncher viewmodel
10 Years Ago
Add player injury sounds and first-person wounded sound effect
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10 Years Ago
OSX Build
10 Years Ago
wip
10 Years Ago
part 2
10 Years Ago
finishing touches on rocket launcher fixed bug with eoka dryfire added loading music protocol++
10 Years Ago
merge from main
10 Years Ago
updated phrases & loot tables
10 Years Ago
lowered rocket aimcone
10 Years Ago
merge into main, buckle up
10 Years Ago
Fixed some blueprints being usable in belt bar
10 Years Ago
Fixed not failing to connect properly when server full
10 Years Ago
Fixed character prefabs
10 Years Ago
Added altitude / latitude curve based editor biome baking
10 Years Ago
Tweak
10 Years Ago
Harvesting 'works', and resources regenerate, and stuff that should be called, is generally called
10 Years Ago
updated prefabs, and adding files I forgot to add.
10 Years Ago
testing another camera mode
10 Years Ago
Added dummy nodes for image panels
10 Years Ago
Fixed UI anim
10 Years Ago
Shooting optimizations Sign deploy exploit fix Fixed signs being able to support each other floating in the air Profiling
10 Years Ago
- Updated TOD - Merged from CameraTest
10 Years Ago
- More equippables stuff - Weapons fire again
10 Years Ago
Cleaned up sign code Painted textures are stored by CRC Client caches painted textures to disk
10 Years Ago
Added blended mesh support to editor height baking
10 Years Ago
added rocket launcher and rocket icons updated particle effects rocket now has long lasting trail
10 Years Ago
Forgot to network++
10 Years Ago
Fixed building effects not showing
10 Years Ago
Window bars collider changes properly (apart from toptier but it's on Vince's list)
10 Years Ago
textured court plane, added fire support struts to raft, tweaked lighting. set up court plane shader for swamp court, working on alpha
10 Years Ago
Foundations use old block collisions until mesh is fixed
10 Years Ago
And the same for foundation triangle/steps
10 Years Ago
Item Shit
10 Years Ago
Added Vince's L/U type stairs
10 Years Ago
Mavis serve WIP
10 Years Ago
FOR FUCK SAKE turning off env prob rendering ast everyframe/test new background system
10 Years Ago
* Fixed Lua fonts being deleted on resolution change * Fixed bad NextBot collisions with players by default * Fixed NextBots not being able to walk through PLAYERCLIP brushes by default * Added NextBot.GetSolidMask() * Added NextBot.SetSolidMask( int ) * Prevented servers from being able to force screen resolution on players
bot
10 Years Ago
Windows Build 498
bot
10 Years Ago
OSX Build 649