199,481 Commits over 4,140 Days - 2.01cph!
Player is always a developer in editor
* Fixed Lua errors when printing invalid Panels and Physics objects
* Added navmesh.GetAllNavAreas()
* Added navmesh.GetNavLadderByID()
* Added CNavLadder class ( experimental )
* Added CNavLadder.IsUsableByTeam( int team, int ladderDirection )
* Added CNavLadder.GetPosAtHeight( float height )
* Added CNavLadder.GetNormal()
* Added CNavLadder.GetLadderEntity()
* Added CNavLadder.IsValid()
* Added CNavLadder.GetID()
* Added CNavArea.IsValid()
* Updated gm_construct nav file to be less shit
rocket launcher 3rd person animations set up in mecanim
rocket lanucher world model done.
added ironsights variable to the rocket launcher viewmodel
added dryfire state to the rocketlauncher viewmodel
Add player injury sounds and first-person wounded sound effect
finishing touches on rocket launcher
fixed bug with eoka dryfire
added loading music
protocol++
updated phrases & loot tables
merge into main, buckle up
Fixed some blueprints being usable in belt bar
Fixed not failing to connect properly when server full
Added altitude / latitude curve based editor biome baking
Harvesting 'works', and resources regenerate, and stuff that should be called, is generally called
updated prefabs, and adding files I forgot to add.
testing another camera mode
Added dummy nodes for image panels
Shooting optimizations
Sign deploy exploit fix
Fixed signs being able to support each other floating in the air
Profiling
- Updated TOD
- Merged from CameraTest
- More equippables stuff
- Weapons fire again
Cleaned up sign code
Painted textures are stored by CRC
Client caches painted textures to disk
Added blended mesh support to editor height baking
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
Fixed building effects not showing
Window bars collider changes properly (apart from toptier but it's on Vince's list)
textured court plane, added fire support struts to raft, tweaked lighting. set up court plane shader for swamp court, working on alpha
Foundations use old block collisions until mesh is fixed
And the same for foundation triangle/steps
Added Vince's L/U type stairs
FOR FUCK SAKE turning off env prob rendering ast everyframe/test new background system
* Fixed Lua fonts being deleted on resolution change
* Fixed bad NextBot collisions with players by default
* Fixed NextBots not being able to walk through PLAYERCLIP brushes by default
* Added NextBot.GetSolidMask()
* Added NextBot.SetSolidMask( int )
* Prevented servers from being able to force screen resolution on players