193,025 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Fixed some issues with Buttons and their interaction with Lamps
8 Years Ago
started on client separation to local/internet
8 Years Ago
Enabled packed 32bit HDR format on all tier levels, when available (bw++ on dx10+ hw)
8 Years Ago
Bear feet on the ground
8 Years Ago
FOR FUCK SAKE tweak shader/ UI material
8 Years Ago
Animal attacks show hud damage indicator
8 Years Ago
more
8 Years Ago
more
8 Years Ago
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8 Years Ago
Disabled offset in FollowCamera
8 Years Ago
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8 Years Ago
Automated OSX Build #662
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8 Years Ago
Automated Linux DS Build #662
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8 Years Ago
Automated Linux Build #662
8 Years Ago
Fixed weapon_357 returning wrong hold type in Lua
8 Years Ago
Resizing every speedtree without care or consideration
8 Years Ago
more
8 Years Ago
Disabled auto tilt
8 Years Ago
Misc
8 Years Ago
more
8 Years Ago
Prefab fuckeries
8 Years Ago
Camera fuckeries
8 Years Ago
Log game object name when encountering SkinnedMeshCollision without SkinnedMeshCollider (RUST-1645)
8 Years Ago
Meta files
8 Years Ago
Disabled follow camera tilt, now only adjusted via zoom curve. Added movement input follow offset test
8 Years Ago
Fixed metal chest plate rig in prefab (RUST-1637)
8 Years Ago
Player prefab, some follow camera field NonSerialized attribs
8 Years Ago
Added OpenGL core to Windows (for asset bundles)
8 Years Ago
Fixed RustBuilder not building all all platforms as debug build
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
backup/progress bit of overgrowth for preview
8 Years Ago
Spinner wheel sounds Water lapping sound polish
8 Years Ago
Fixed NPC interaction bug
8 Years Ago
Minor ragdoll method edits.
8 Years Ago
Merging in a particular commit with an AI fix.
8 Years Ago
Fixed a bug where AI would stop walking their current path after their target died
8 Years Ago
Got NPC vehicle collisions working again
8 Years Ago
NPC push velocity updated to match player
8 Years Ago
Working on a new vehicle/player collision system that improves collisions and removes janky "pushing" vehicles around.
8 Years Ago
fixed rare issue where a dead helicopter could enter a strafe
8 Years Ago
animals align to terrain height/slope animals try and face attack target
8 Years Ago
Removed need for capsule collider on the server by using a different character controller setting.
8 Years Ago
Merge into Main
8 Years Ago
Two seconds of invulnerability to collisions after exiting a vehicle.
8 Years Ago
Pretty sure player_motor doesn't need to token rigidbody anymore
8 Years Ago
tweak
8 Years Ago
Wearable no longer implements ITickable
8 Years Ago
Item decay progress; Wearable uses similar calc to Buildings (Wearables have a rain resistence and armor) Tool and Weapon components have a Use method, with some temporary calc using Skill values Items that reach durability of 0 are destroyed. which records activity/spits UI notifications EntityComponentParameters can override array of required component types, validated in editor Touched a bunch of assets because of validation
8 Years Ago
Rocket factory site / texturing pass / backup