194,091 Commits over 4,079 Days - 1.98cph!

bot
9 Years Ago
Automated Linux DS Build #387
bot
9 Years Ago
Automated Windows Build #387
bot
9 Years Ago
Automated OSX Build #387
bot
9 Years Ago
Automated Linux Build #387
9 Years Ago
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bot
9 Years Ago
Automated Linux DS Build #386
bot
9 Years Ago
Automated Windows Build #386
9 Years Ago
* Removed *.sw.vtx * Fixed physics mesh on arm_base_b.mdl & metal_plate_pipe.mdl * Updated Jeep, Airboat and Jalopy seats - more accurate physics mesh and additional Hitboxes to allow getting damaged in those seats
9 Years Ago
fixed a null pointer bug with the sleepingEvent code
9 Years Ago
AI database validation and sorting/find unused tool in editor Removed a bunch of unused database entries
9 Years Ago
Fixed NRE in ConditionSettings.GetUsageCount
9 Years Ago
Misc cleanup
9 Years Ago
Fixed issues in the AI Designer caused by re-ordering BehaviourChain elements
9 Years Ago
Merge from shelve BC Selectors stored in AI database (now resuable), lots of schema changes
9 Years Ago
powerline added
9 Years Ago
9 Years Ago
wip
9 Years Ago
road shading more seamless
9 Years Ago
Missing files.
9 Years Ago
Fixed broken logs and stuff.
9 Years Ago
wip
9 Years Ago
Part 2
9 Years Ago
Speedtree spring cleaning.
9 Years Ago
Broke a lot of shit for Diogo <3
9 Years Ago
CinematicEffects
9 Years Ago
pre unity cinematics plug
9 Years Ago
fixed bug with player holding a weapon up to throw and switching to another throwable weapon ( and being stuck in the pre-throw pose )
9 Years Ago
players standing up when sleeping (until you approach them) should be fixed 100%
bot
9 Years Ago
Automated Linux DS Build #385
bot
9 Years Ago
Automated Windows Build #385
9 Years Ago
Units now drop items in order to equip weapons
9 Years Ago
* Fixed physics mesh for models\props_phx\gears\bevel90_24.mdl
9 Years Ago
9 Years Ago
wip
9 Years Ago
Part 4
9 Years Ago
Part 3
9 Years Ago
Part 2
9 Years Ago
Part 1 of manual cherrypick
9 Years Ago
no more empty heli loot crates RUST-1149
9 Years Ago
neck is no longer consistered for headshots derp
9 Years Ago
compile fix
9 Years Ago
no sprinting while reloading the crossbow
9 Years Ago
Files.
9 Years Ago
Added / modified some selectors and conditions to ensure units equip weapons before going to attack.
9 Years Ago
Pre-merge
9 Years Ago
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
9 Years Ago
added collider to lamp
9 Years Ago
updated build
9 Years Ago
Same alu reductions to ocean and river shaders
9 Years Ago
uv updates on interior stuff