199,294 Commits over 4,140 Days - 2.01cph!
- Quit buttons now quit the game, not to old title screen
Renamed Awesomium:Stop() to Awesomium:StopLoading()
VMatrix:__mul no longer crashes when given non-userdata values
L4D2 DLC content is now mounted
include() now passes any returned values from the loaded file
added File:ReadLine()
Automated Linux Build #194
Automated Windows Build #194
Automated Linux DS Build #194
Display goal/goal plan weight in listings, fixed some warnings
Survival goal weight tweaks, increased Player goal momentum
Fixed Unit+Combat.OnAttackHit NRE
Goals : Fight/Flight data tweaks
Effects : Moving, Srinting drain less stamina, Resting and Sleeping have higher gains
- ItemDatabase random weapon selector now ignores the previously spawned weapon
- Increased number of weapon drops per room from 0-1 to 1-2
- Increased splash damage of cocktail launcher from 1-3 to 3-3
Xp per minute setup mechanic
Enabled prefab pool by default
...but only on 64bit OSes
- Increased ammo cost of loose cannon
Fixed external gate doors getting culled when 100+ world units away
Tweaked external gate door LOD1 distance
Unit+Combat improvements
Fixed BCD not read/writing the Unit property
Fixed some bugs, moved tools around.
Added atmos music no.23 + changed some labels
Elvis - forehand dive ( transX can be scaled f8-18 )
backhand dive ( transX can be scaled f9-19 )
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
Prevent ping-pong decision making (theoretical fix).
Elvis - dive anim updates
DecisionPlanParameters.MomentumDrainRate min value now 0.001
-grabmove is dampened
-camera raises its height better
-grabmove reliably works when camera is skewed down (and still only initiates if you mmb on ground, as opposed to , say, sky)
-when grabmoving the camera still follows the lay of the land (ie. raises if running into mountain)
Tweaked SMAA for quality; now works on grass and others
Changed default momentum drain rate to 0.001
Choppa has new shaders; now fades nicely into fog
Added fog-aware custom glass shader (very basic atm)
Added lower level of detail to rain
Added VE Fire Threat to Burn Fuel process.
Missed heli glass material
EffectParametersDrawer enabled again
Give player commanded goals a bit more power.
More projectile stuff, bow shoot ability groundwork
Unnecessary mesh in this prefab.
Atlas and parts for violent impact spray.
Secondary fx blend style for comparison. Maybe better.
Blend improvement
Crunched the new textures down to nothingness.
Missing prefabs.