199,529 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Animations SwitchBackL and SwitchBackR got an animation event added. Items Component now hooks up to above mentioned animation events. Items Component now fires the triggers for the above mentioned animation events when Equip / Stow actions occur. Equip Carried Item Ability added. Stow Equipped Item Ability added. Human Items AI Module now has a plan for equipping and stowing weapons (the Behaviour Chain Selector remain before I hook it up to the Equip Carried Item Ability)
9 Years Ago
PrintFs
bot
9 Years Ago
Automated OSX Build
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Added more profiling Fixed xp over-categorization Limited max item owners (lots and lots of owners creating lag) Don't send item owners for world items Updated XP database schema to be less write/serialize heavy Increased pool size
9 Years Ago
Updated native
9 Years Ago
AI designer tweaks
9 Years Ago
Removed graph settings in AI designer, best values are hardcoded now, only sidebar width is exposed
9 Years Ago
Moar work on equip and stow item management. Not quite working yet. Almost there.
9 Years Ago
Unit+Info GetSkillLevelText grammar fix
9 Years Ago
Trim item owner count on load Optimized how owners are serialized More profiling
9 Years Ago
Fixed error reporting.
9 Years Ago
Untitled game update
9 Years Ago
Untitled Game updated
9 Years Ago
Allow Bow to be held (item filter).
9 Years Ago
Moved UnitCollection creation into a method, made code more readable, fixed threat level not being calcuated at the right point
9 Years Ago
Comment
9 Years Ago
Minor things
9 Years Ago
Fixed AIDesigner showing override names for beahviours in Add Element drop down
9 Years Ago
Added perception range condition and jogging when too far away from target to bother sneaking
9 Years Ago
Working on getting Unit to properly feel threatened when it should. Not quite there yet...
9 Years Ago
Remade combat AI module graph
9 Years Ago
More work on item management. Feels like this should really be something we deal with in parallel to a lot of other shit. Still 'Feel Threatened' doesn't behave just the way I'd prefer, but slightly better, perhaps...
9 Years Ago
Somewhat fixed approaching combat targets
9 Years Ago
Starting to get some decent results.
9 Years Ago
Some more assets got saved when I exited Unity.
9 Years Ago
▇███▇▅█ - ▌▆▋▊▄ ▉▌▇█▌ █▅▄ ▇▆▄█▉▇ ▍▍▉▅█▌▋▄▍ ▇▍▋█▆▇ * ▉▋▊▉▍ ▋▋▇█▋▌█ ▄█▄ ▇▍▌▍▅ + ▉▆▅▆ ▋▆█▌ ▄▉▄▍▌ * ▋▋▉▇▍ ▊▉ ▆▉▅█▊ ▇▋▊▍▍ ▍▍▉_▄▋▆▊█▋▊ ▇▌▇▍▊▍▊ ▆▊█▄▄ ▅▇▍▍▅▊▊ ▇▉▌▍▅▉ ▅▇▋▍█ ▍▍▅▍▆ █▆▆ ▌▊▋█/▍█▍▍▋▆
bot
9 Years Ago
Automated Linux Build #380
bot
9 Years Ago
Automated OSX Build #380
bot
9 Years Ago
Automated Windows Build #380
9 Years Ago
Split up combat AI into a few seperate modules. Put player command related behaviours in their own module, only used by humans
9 Years Ago
Minor ItemDesire.CanBeFulfilled tweaks
9 Years Ago
Tooltip tweaks
9 Years Ago
Items/Building and Warmth AI Module tweaks, mostly weighting
bot
9 Years Ago
Automated Linux DS Build #380
9 Years Ago
Desire creation consistency/tweaks Fixed Ability:Flee not removing flee flag at end of ActionChain
9 Years Ago
More Desires tweaks
9 Years Ago
Desire momentum drain rate is slower for player created Desires Fixed ActionConstructBuilding not de-registering the Unit as an active builder on break
9 Years Ago
Desire data assingment fixes
9 Years Ago
More Desires stuff, partial revert to allow pre-created desires to be directly added
9 Years Ago
Compile fix
9 Years Ago
FOR FUCK SAKE asteroid adding collision/minimap FOR FUCK SAKE rebuild asteroid rotoz tile FOR FUCK SAKE asteroid room, fiuxing issue, adding ramdomness FOR FUCK SAKE removing old tileset cleaning asset
9 Years Ago
Combat AI cleanup
9 Years Ago
Fixed SetCombatTarget not setting Desire.PlayerCreated correctly
9 Years Ago
Save
9 Years Ago
* Moved "%s has Door model (%s) with no door_options!" to developer 1 + Tiny GitSync + Updated backgrounds
bot
9 Years Ago
Automated Linux Build #381
9 Years Ago
Small eye tweaks. Reintroduced slightly different spec as a test. Made the blink actually proper instead of upside down.
bot
9 Years Ago
Automated OSX Build #381