202,079 Commits over 4,171 Days - 2.02cph!
fixed a portacabin collider offset
Terrain check / anchor generator fixes
Added terrain volume checks to military tunnel
Refreshed terrain volume checks on caves
Harbor_1 & 2 DecorSwim / terrain fixes
Added terrain adjustment radius to monument script (instead of taking it from the terrain dimensions)
Added cutoff radius to terrain volume check generator
Refreshed terrain volume checks on caves and military tunnel
Minor cave_small_medium fix
A few blocking props on Harbor_1
Fixed monument terrain offset being ignored
FOR FUCK SAKE ocean shader, improve shore wave and foam
Disable entities before deleting (to avoid their physics being used on deferred deletes)
Fixed deployables not destroying when their floor removed
Multiple players can access storage containers at the same time
Force entities to be root objects
Clear Networkable delegates on destroy
Disable gameobject in DoServerDestroy
Low quality modes have shadows (performance vs fairness)
Fixed codelock interation
Should fix crates not despawning
FOR FUCK SAKE ocean shader, optim/cleaning/ tweak for ambient lighting and fake subsurface
tweaked anims for the ak47 and the salvaged axe.
fixed a bug with the 3rd person stand --> crouch animation when holding melee weapons
FOR FUCK SAKE ocean shader/ fix depth bug
Fixed bypassing forced shadows with console (RUST-1496)
Fixed regresssion when player dies on a ladder
Automated Linux Build #521
Automated Windows Build #521
Added episodic effects for env_screeneffect
FOR FUCK SAKE WIP ocean/time of the day
Automated Linux DS Build #521
Automated Linux Build #522
Automated Windows Build #522
Automated Linux DS Build #522