200,687 Commits over 4,171 Days - 2.00cph!
assigned trees to WB2/3
tech tree dialog now opens the correct tree automatically
SE splat cleanup & related.
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direction fix, vision cones
Removed some last remains of navigation form HumanNPC
merge from /main/save201 (save++ network++)
Added code for damaged and destroyed FX, using placeholder FX
merge from dropbox_sightcheck
demo.stopRecordingCamera should now properly end the recording and allow another recording to begin in that session
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Fixed playandrecordcamera failing if no params are provided
Playandrecordcamera and Playwithrecordedcamera will now only need an animation name if a demo is currently playing
Revert protection and health accidental change
Delay train destruction when destroyed, and derail them
WorkCart health and protection fix
Add prevent_building area for workcart
Potentially fixed trees not playing falling particles at the correct location (was playing them at world origin)
Set up workcart gibs, using placeholder gibs model
Set up WorkCart damage protection values
Secondary forces experiment
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Updated train track splines on modified track models
Fixed lookup-table spline length bug
demo.playandrecordcamera can now be used from within a demo once any other recording has finished (eg. finish recording take 1, use command again with a different filename to record take 2)
demo.playwithrecordedcamera can now be used from within a demo to switch between recordings for the currently playing demo (eg. switch between take 1, take 2 without having to go back to menu)
Fix a worldspline editor update issue
Applied some navigation change shelves.
Bunch of navigation work and refactoring to decouple navigation from npcs.
Removed a bunch of debug.
Better debug visualisation for navigation.
Rewrite of train collision handling + changes to movement
Touch VPCs for server/client, maybe the crashes will make more sense
Added input.GetAnalogValue( AnalogAxis )
Added ANALOG_* enums
Remaining new SE coastline.
SE topological landmarks.
Fixed detail tiling value being crazy high from the rock tint script.
Fixed Lua stack leak with non string errors in ProtectedCall()
Fixed Stables spawning close to other monuments
Reduced Stables safezone slightly
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Launch site floodlight towers now have radiation