200,687 Commits over 4,171 Days - 2.00cph!

5 Years Ago
assigned trees to WB2/3 tech tree dialog now opens the correct tree automatically
5 Years Ago
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5 Years Ago
T2 progress
5 Years Ago
SE splat cleanup & related.
5 Years Ago
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5 Years Ago
direction fix, vision cones
5 Years Ago
rough T2
5 Years Ago
Removed some last remains of navigation form HumanNPC
5 Years Ago
merge from main
5 Years Ago
merge from /main/save201 (save++ network++)
5 Years Ago
Added code for damaged and destroyed FX, using placeholder FX
5 Years Ago
merge from tree_fx_fix
5 Years Ago
merge from dropbox_sightcheck
5 Years Ago
demo.stopRecordingCamera should now properly end the recording and allow another recording to begin in that session
5 Years Ago
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5 Years Ago
Fixed playandrecordcamera failing if no params are provided Playandrecordcamera and Playwithrecordedcamera will now only need an animation name if a demo is currently playing
5 Years Ago
Revert protection and health accidental change
5 Years Ago
Delay train destruction when destroyed, and derail them
5 Years Ago
WorkCart health and protection fix
5 Years Ago
Add prevent_building area for workcart
5 Years Ago
Potentially fixed trees not playing falling particles at the correct location (was playing them at world origin)
5 Years Ago
Set up workcart gibs, using placeholder gibs model
5 Years Ago
Set up WorkCart damage protection values
5 Years Ago
Quick PID experiment
5 Years Ago
Secondary forces experiment
5 Years Ago
network++ save++
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Minor edits
5 Years Ago
extremely rough tier3
5 Years Ago
Updated train track splines on modified track models
5 Years Ago
Fixed lookup-table spline length bug
5 Years Ago
demo.playandrecordcamera can now be used from within a demo once any other recording has finished (eg. finish recording take 1, use command again with a different filename to record take 2) demo.playwithrecordedcamera can now be used from within a demo to switch between recordings for the currently playing demo (eg. switch between take 1, take 2 without having to go back to menu)
5 Years Ago
Fix a worldspline editor update issue
5 Years Ago
Applied some navigation change shelves. Bunch of navigation work and refactoring to decouple navigation from npcs. Removed a bunch of debug. Better debug visualisation for navigation.
5 Years Ago
Rewrite of train collision handling + changes to movement
5 Years Ago
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5 Years Ago
unlock behavior
5 Years Ago
Touch VPCs for server/client, maybe the crashes will make more sense
5 Years Ago
Added input.GetAnalogValue( AnalogAxis ) Added ANALOG_* enums
5 Years Ago
Remaining new SE coastline.
5 Years Ago
vertical tree migration
5 Years Ago
tree updates
5 Years Ago
roughed in tech trees
5 Years Ago
Fixed cake direction
5 Years Ago
SE topological landmarks. Fixed detail tiling value being crazy high from the rock tint script.
5 Years Ago
Fixed Lua stack leak with non string errors in ProtectedCall()
5 Years Ago
Fixed Stables spawning close to other monuments Reduced Stables safezone slightly
5 Years Ago
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5 Years Ago
Launch site floodlight towers now have radiation