123,121 Commits over 4,171 Days - 1.23cph!
tweaked teh revolver fire animation so it doesnt kick as much while aiming
fixed revolver dryfire anim
bugfix for harvesting corpses
First pass at snow and wood footsteps
Fixed SceneToPrefab not removing itself after overriding the prefab
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
Fixed some buggy shorelines
Slightly reduced warp multiplier of swiss noise
Added per-splat UVMIX control; affects only legacy terrain shader, for now
tone down the muzzle flashes on the ak47/thompson so it's not so blinding.
tone down the revolver attack animation;
harvesting corpses should work properly now
revolver attack shake toned down
fixed reload times on smg and ar
balanced a few melee weapon gather rates
Resizing some textures to see if that solves our compile issues
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts
Added all monuments back in
Tweaked some monument terrain anchors and modifiers
Added missing Spawnable component to loot barrels
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
Added some heightmap frequency randomization
Protection properties work properly again
Fixed some warnings
Undoing earlier texture change, since the crafty fix works
Protocol++ (network + save)
UVmix, splat and spec tweaks.
Post-merge compilation fix
Fixed terrain normal map bake
Fixing a couple of minor things post-merge
Fixing grayscale texture settings
Fixed terrain map normal decode (result has to be in world space)
Moving stuff out of resources
Made ambienceManager stuff use references instead of strings
Manually backported changesets 5737 and 5740 to main
Log exception message as warning if noise cannot connect to native backend
Fixed RockMaterial error in test level
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads
Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries
Log more specific warning in safe mode
horse animations (idle / walking)
Adding hide/burlap models, textures, prefabs, etc.