123,121 Commits over 4,171 Days - 1.23cph!

11 Years Ago
merge from main
11 Years Ago
more resource changes
11 Years Ago
tweaked teh revolver fire animation so it doesnt kick as much while aiming fixed revolver dryfire anim
11 Years Ago
wip
11 Years Ago
Shader settings.
11 Years Ago
bugfix for harvesting corpses
11 Years Ago
Merge from main
11 Years Ago
First pass at snow and wood footsteps
11 Years Ago
Fixed SceneToPrefab not removing itself after overriding the prefab
11 Years Ago
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
11 Years Ago
Fixed some buggy shorelines
11 Years Ago
Slightly reduced warp multiplier of swiss noise
11 Years Ago
Added per-splat UVMIX control; affects only legacy terrain shader, for now
11 Years Ago
tone down the muzzle flashes on the ak47/thompson so it's not so blinding. tone down the revolver attack animation;
11 Years Ago
Messed up reflections.
11 Years Ago
harvesting corpses should work properly now revolver attack shake toned down
11 Years Ago
fixed reload times on smg and ar balanced a few melee weapon gather rates
11 Years Ago
Resizing some textures to see if that solves our compile issues
11 Years Ago
Merge from main
11 Years Ago
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts Added all monuments back in
11 Years Ago
being crafty
11 Years Ago
Tweaked some monument terrain anchors and modifiers
11 Years Ago
Added missing Spawnable component to loot barrels
11 Years Ago
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
11 Years Ago
Added some heightmap frequency randomization
11 Years Ago
Merge from procgen5
11 Years Ago
Protection properties work properly again Fixed some warnings
11 Years Ago
Undoing earlier texture change, since the crafty fix works
11 Years Ago
Protocol++ (network + save)
11 Years Ago
UVmix, splat and spec tweaks.
11 Years Ago
Scene.
11 Years Ago
More content splitting
11 Years Ago
Merge from main
11 Years Ago
Post-merge compilation fix
11 Years Ago
Fixed terrain normal map bake
11 Years Ago
Fixing a couple of minor things post-merge
11 Years Ago
Fixing grayscale texture settings
11 Years Ago
Fixed terrain map normal decode (result has to be in world space)
11 Years Ago
Moving stuff out of resources Made ambienceManager stuff use references instead of strings
11 Years Ago
Manually backported changesets 5737 and 5740 to main
11 Years Ago
Grass.
11 Years Ago
Log exception message as warning if noise cannot connect to native backend
11 Years Ago
Shader fixes for RC2
11 Years Ago
Fixed RockMaterial error in test level
11 Years Ago
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries Log more specific warning in safe mode
11 Years Ago
horse animations (idle / walking)
11 Years Ago
Adding hide/burlap models, textures, prefabs, etc.
11 Years Ago
wip
11 Years Ago
extra admin abilities
11 Years Ago
wip