123,121 Commits over 4,171 Days - 1.23cph!
Fixed being able to wear blueprints
Fixed bow reload
Fixed hurt overlay showing while spectating
Fixe metabolism changes not being applied (when eating, using bandage etc)
Fixed infinite human meat
Added warning on creating item with <1 amount
Fixed animator warnings
Merge changes from trunk (gulp)
Terrain texture heights better compromise between parallax and splat blend.
Re-enabling some shader features
Fix ambience for new topologies
Reorganize sounds after move outside resources folder
Make sure the rest of the sound system is using prefab references instead of string names
Fixed merge terrain config.
Concrete footsteps first pass
Fix rock sounds not playing
Fixed the newly broken trees.
Some more broken trees fixed.
Added property to ignore a certain splat to TerrainSplatSetGenerator
Updated radtown prefab splat modifiers
Fixed generic monuments occasionally spawning partially inside radtowns
Protocol++ (network + save)
Added missing colliders to the arctic field trees
Tweaked rock scale ranges
Hangar 1 scale fix and other tweaks.
Fixed F2 menu graphics under audio menu
Tweaked how long it takes meat to burn
Fixed building block protection properties setting inconsistently
Remade BuildingTest save (because itemids changed - which broke the old one)
Made bow ironsights less ironsighty
Fixed bow arrow fire speed
Fixed viewmodel editor scene
Fixed metal floor missing protection properties
Forbid building directly on roads
Restricted thirdperson to admins/devs
Added global fog image effect (now in addition to aerial perspective)
Sleeping bag list can be scrolled
Added speaker options to F2 menu
vis.attack only works if admin
cleaned up phrase generation
Can drag server list up and down
Increased mouse wheel sensitivity on server list, console, chat
Updated vm hatchet anims & removed left hand visible when running
Pre-manualpolish terrain backup.
Updated blends on vm hatchet controller
Made satellite dish metal grate material cutout
I forgot the warehouse prefab scene =/
Fixed repetition artifacts caused by anisotropic filtering on atlas textures