202,107 Commits over 4,171 Days - 2.02cph!

6 Years Ago
Fixed double placement bug for deployed items (beds etc)
6 Years Ago
added some greybox props
6 Years Ago
improved flashlight effect wall clipping
6 Years Ago
Increase minimum shader level to something that actually works
6 Years Ago
improved laser effects thompson can now take flashlight and lasersights protocol++
6 Years Ago
underwater crates untie in half the time can only access minicopter fuel if pilot or engine off can recycle empty cans water jug can go into fridges salvaged axe harvests more animal flesh
6 Years Ago
Jumper attack description
6 Years Ago
[D11] Think ive fixed the FrontendMusic vs InGameMusic issues... seems to work when testing in frontend but ive not heard music play ingame since ive made my changes...
6 Years Ago
[D11] Prevent ReverbZoneTrigger from nuking Reverb Zones when running Preprocess Prefabs
6 Years Ago
merge from main
6 Years Ago
tightened up minicopter collision shape
6 Years Ago
[D11] [UI] Updated Staff Credits: Scrolling should now be smoother and now has actual list from Design. Tweaks to server info.
6 Years Ago
[D11] Modified distance travelled Feature stat to display as Km
6 Years Ago
[D11][Tutorial] Updated TutorialSpawnGroup, now respawns rocks inside cave again
6 Years Ago
[D11] Fix for achievement #26
6 Years Ago
Various fixeroos.
6 Years Ago
Pathfinding can now jump over empty tiles if required. Jumper can now jump over empty tiles.
6 Years Ago
Movement.GetTilesInRange() will now strip any returned tiles with units on them. (so we can jump over units but not move onto a unit tile)
6 Years Ago
Exposed max tile climb to unit defs, use it in pathfinding code. Jumper can now jump upto 10 tiles high.
6 Years Ago
Added initial Jumper setup. Definition files, prefabs, etc.
6 Years Ago
[D11] [UI] Added ping check in ServerInfo.
6 Years Ago
[D11] Language select button now working - Korean is the first test language. Quick update to the lr300 recoil.
6 Years Ago
Removed some debug stuff
6 Years Ago
merge with main
6 Years Ago
Updated fixedratestepped. Fixes 2day error probably. Keep an eye on this, could cause problems.
6 Years Ago
[D11] Frontend menu & loading music working.
6 Years Ago
Merged AI improvements to main
6 Years Ago
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
6 Years Ago
Cherry picked Booster rework
6 Years Ago
Added BestHTTP asset to 3rd party folder
6 Years Ago
merge from main
6 Years Ago
Hints for spawnmenu editing features
6 Years Ago
OnFlashlightOn/Off works for logic_playerproxy again
6 Years Ago
999 fixes.
6 Years Ago
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6 Years Ago
Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
6 Years Ago
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
6 Years Ago
merge from main
6 Years Ago
Automatically enable and disable hl2_episoding on map load depending on map prefix
6 Years Ago
Panels marked for deletion will also no longer affect Dock()ing, just like invisible panels don't
6 Years Ago
Prefab ID fixes
6 Years Ago
[D11] Distance travelled changes
6 Years Ago
[D11] More recoil adjustments
6 Years Ago
...
6 Years Ago
[D11] Update distance travelled stat - for XB1 Feature stats
6 Years Ago
[D11] [UI] Tweaks to server info visuals. Minor code cleanup in FindJoinGameUI.
6 Years Ago
[D11][Tutorial] Added extra tutorial assets for UI monument prefabs, hooked up options UI
6 Years Ago
Last sector.
6 Years Ago
[D11] Couple of hint fixes for Options buttons
6 Years Ago
[D11] [UI] Join server popup information hooks. Fixed Create Server not working. Added checks in PopupSystem for whether a prefab is ready or not.