161,298 Commits over 2,771 Days - 2.43cph!

6 Months Ago
Merge from HDRP_Art_Backport
6 Months Ago
▄▌▇▍▉ ▍█▇█▆ █▇▇▍▇▅ ▊▍▌▅▋ ▌▇▋▆▄
6 Months Ago
Hook up the page to edit zone variables
6 Months Ago
Refactor nexus servers into nexus zones so they are decoupled from the servers (can swap them without breaking anything)
6 Months Ago
▉▍▆▇▆ ▇▅▌▄ ▅▆▍▇▇▆▆█▅▋/▍▇▅
6 Months Ago
▄▊▉▅▋█ ▊▇▍▋▉ ▅▊▌▉▊ ▍▉ ▋▉▆▌▊▇
6 Months Ago
█▇▌▍▇▉ ▆▌▋▇.▋█▍▇▌▄ ▉▌▊▅▅▊█, ▍▋▌▊▅▄ ▊▆ █▋▅▋█▍ ▅▄ ▉▋▉▌▇▅▄▍
6 Months Ago
▍▄▅▋▌ ▊▋▇▊ ▄▄▊▆▌▅█▅▆▊/▌▍▇/▇▊▊▆▋█▋▌▍
6 Months Ago
█▋█▉ █▌▇▌▉▊ ▇▌▉ ▆█▋▋▊ ▊█▌ ▅▅ ▆▉▉ ▍▌▉▄▉ ▍▍ ▅▄█▇▋▋ █▆▍▋▄
6 Months Ago
+Use toggles lamps on/off
6 Months Ago
Update materials
6 Months Ago
Add IRemovable to allow non props to be removed with remover tool
6 Months Ago
Even more west area
6 Months Ago
Add lamp tool
6 Months Ago
Added some convars to switch on/off and change settings for build testing.
6 Months Ago
Don't flicker light if light is disabled
6 Months Ago
Fixed exception when generating ECS bullets that use DynamicBuffer<T> Fixed typo in TouchingEcsBulletsEnumerable All ECS bullets should have a DespawnTimeData Fixed component / entity array cleanup in TouchingEcsBulletsEnumerable Implemented SetDespawnStyle for ECS bullets Fixed fetching chunk data components
6 Months Ago
Add fog settings to light entities
6 Months Ago
Add buttons to wipe nexus data
6 Months Ago
Added spooky sounds that say "I see you" whenever The Hidden uses the Sense ability
6 Months Ago
6 Months Ago
OnRemove no longer exists
6 Months Ago
Removed OnRemove, client and server both have OnDestroy Added Entity.OnNetworkDormant, Entity.OnNetworkActive - client callbacks for when an entity enters/leaves pvs
6 Months Ago
Experimental: PathFollower functions can now accept player.CreateNextbot() entities instead of the NextBot SENTs. They will also throw proper errors when given invalid entities
6 Months Ago
Increased internal buffers for map names to 128 characters, from 40
6 Months Ago
Implement background-image-tint
6 Months Ago
effects gibs
6 Months Ago
Removed ServerRpc, OwnerRpc (until we can figure out if they're useful + tailor for them)
6 Months Ago
Removed OwnerRpc
6 Months Ago
Removed OwnerRpc Merge branch 'main' of sbox-hidden into main
6 Months Ago
Citizen shoes example
6 Months Ago
Updated weapon code to remove redundant `owner` param from methods Merge branch 'main' of sbox-hidden into main
6 Months Ago
Api Update
6 Months Ago
6 Months Ago
Fixed a potential crash when converting MATERIAL_VAR_TYPE_MATERIAL to a string
6 Months Ago
Remove redundant Player owner param on BaseWeapon
6 Months Ago
Remove redundant Player owner param on BaseWeapon
6 Months Ago
Removing redundant Player Owner from BaseWeapon stuff Merge branch 'master' of sbox
6 Months Ago
Added plugin source, hooked plugin up to get things running.
6 Months Ago
Use Task.NextPhysicsFrame() instead of a ms delay, and make sure the Deployment screen disappears when the Hide round is over
6 Months Ago
Adjusted monument topology on various monuments to create smoother road connections
6 Months Ago
Point and spot light entities set sensible defaults Merge branch 'master' of sbox
6 Months Ago
Skinned the voice list entry with new HUD asset and fixed Respawn not working in the Lobby
6 Months Ago
Fixed Vitals showing when the player was dead, properly swap between players when spectating instead of using a random player each time, and improved the kill command and allow rounds to specify if the player can suicide
6 Months Ago
Refactored how the flashlight works, it now stays around and just Enables or Disables to avoid re-recreating the entity a bunch of times
6 Months Ago
network++
6 Months Ago
Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"
6 Months Ago
▄▋▋▋ ▌▍▍▆█ ▉▄▌▇▍
6 Months Ago
Merge from main