124,937 Commits over 4,171 Days - 1.25cph!

5 Months Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
5 Months Ago
Movement fixes.
5 Months Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
5 Months Ago
Merge: from main
5 Months Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
5 Months Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
5 Months Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
5 Months Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
5 Months Ago
boomerang -> jungle_update
5 Months Ago
Client server mismatched fields error
5 Months Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
5 Months Ago
Fixing incorrect naming for coconut armour fbx mats
5 Months Ago
New meats visual added to bbq and campfire
5 Months Ago
Transition tweak
5 Months Ago
Last minute changes
5 Months Ago
boomerang -> jungle_update
5 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
5 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
5 Months Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
5 Months Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
5 Months Ago
Cancel 3p animation if hits the ground
5 Months Ago
Added controller
5 Months Ago
duration & speed tweeks
5 Months Ago
Assigned correct texture reference to cocoknight arms material
5 Months Ago
more wip
5 Months Ago
Test
5 Months Ago
Mat fix
5 Months Ago
merge from main
5 Months Ago
Merge: from main Tests: none, no conflicts
5 Months Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
5 Months Ago
Improve script notes.
5 Months Ago
Reassigned Material and texttures
5 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
5 Months Ago
enabled r/w on ziggurat gate colliders
5 Months Ago
some tweaking of the jungle_ruins_e alpha map
5 Months Ago
Remove rotating logs
5 Months Ago
Dont fly to a player thats ran too far from the starting position
5 Months Ago
Aim slightly higher up than the feet
5 Months Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
5 Months Ago
Client predicted returning to player
5 Months Ago
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5 Months Ago
Corrected environment volume bounds calculation to prevent culling issues
5 Months Ago
Quicker return speed (again)
5 Months Ago
Merge from parent
5 Months Ago
Merge from jungle_update
5 Months Ago
updated snake idle and created test escape anim
5 Months Ago
Restored playground terrain
5 Months Ago
merge from maxauth_clear_fix
5 Months Ago
'ent auth' command works with tugboat
5 Months Ago
merge from main