224,110 Commits over 3,684 Days - 2.53cph!

5 Months Ago
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5 Months Ago
cake setup
5 Months Ago
vm legacy bow - fix for missing sounds (hopefully)
5 Months Ago
don't get excited, it doesn't work how we want it to
5 Months Ago
icons + fixed bug with loading them couple more brushes
5 Months Ago
merge from 10th birthday cake
5 Months Ago
10th birthday cake model and materials
5 Months Ago
This should use images from content path now
5 Months Ago
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5 Months Ago
Clamp min height on paint
5 Months Ago
Merge from main
5 Months Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit Json seems to give a fuck that these are private setters High precision lighting offset Use new Depth helper class CPU Bilinear interpolation for sampling terrain height Move terrain editing to editor code some toolvis sceneview options, messy latest component changes brush update splat shit painting
5 Months Ago
pinata deploy and volume pass
5 Months Ago
merge from main
5 Months Ago
merge from qol_hbhf_dialog
5 Months Ago
Do not register duplicator related stuff clientside (Sandbox) Minor cleanup in matproxy library
5 Months Ago
Pass correct envmap index Reenable high precision lighting, it's all fine now (but still considering removing it)
5 Months Ago
Do not register duplicator related stuff clientside (Sandbox) Minor cleanup in matproxy library
5 Months Ago
merge from main
5 Months Ago
m4 balance changes, accepts extended mags
5 Months Ago
Prevent tooltips from opening upwards when they would be close or beyond the top of the screen
5 Months Ago
Set VR depth resolve & refract textures, fixes glass rendering in VR
5 Months Ago
Wick fx
5 Months Ago
Fix SERVER compile errors
5 Months Ago
player update, set correct holster posiotn and held position on timed explosive entity
5 Months Ago
Codegen
5 Months Ago
player update, set root transform position xz to original on explosive anims, melee and revovler anims
5 Months Ago
Add Scene.Trace, HitboxGroup (heaby work in progress)
5 Months Ago
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5 Months Ago
Subtract 90203
5 Months Ago
Pilot collider particle fix.
5 Months Ago
Shelter door and shelter take same damage from all entities.
5 Months Ago
Fix components not getting unregistered on destroy
5 Months Ago
Fixes. Scene test setup.
5 Months Ago
Merge from main -> qol_hbhf_dialog
5 Months Ago
PhysicsTrace cleanup, can trace against Capsule, BBox, Sphere individually
5 Months Ago
Merged from main.
5 Months Ago
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5 Months Ago
Blast position fix Cooldown to 5 seconds to make less spammy Barrel hole opening corresponds with cooldown
5 Months Ago
Re-enabled placement within shelter
5 Months Ago
Add chainstodoor to Door @BaseClass in base.fgd (#2031)
5 Months Ago
CannonBlast prefab
5 Months Ago
merge from legacybow
5 Months Ago
merge from battlebus
5 Months Ago
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
5 Months Ago
Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
5 Months Ago
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
5 Months Ago
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
5 Months Ago
ReflectionSerializedObject properties set their PropertyType
5 Months Ago
Redid colliders