224,130 Commits over 3,684 Days - 2.53cph!

5 Months Ago
2023 trophy is now id 10230 Remove twitch hazmat skin item, still available via f1
5 Months Ago
Regenerate manifest after merge rather than guessing merge conflicts
5 Months Ago
Subtract 90591
5 Months Ago
Fix Input.cs compile error from main
5 Months Ago
Merge from main
5 Months Ago
Combine all bone pos data into one parent ScraptableObject as it was getting out of hand with all the mounted poses. Refactoring etc.
5 Months Ago
Merge from backpacks -> aux2
5 Months Ago
Update hazmat and 2023 trophy id's
5 Months Ago
Re-run codegen after merge
5 Months Ago
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
5 Months Ago
Merge from main -> backpacks
5 Months Ago
Furnace
5 Months Ago
▇▆▄ ▊▋▋█▌▌▊▉
5 Months Ago
Add LightSupportsTimeSlicedRendering and filter directional lights out of it, fixes cascades being fucked on hammer
5 Months Ago
correct path for box sound component
5 Months Ago
tweak regular white and green bus variants
5 Months Ago
Sound Box component + scene
5 Months Ago
merge from qol_increase_amber_light_distance
5 Months Ago
merge from fix_oil_rig_radiation_alarm
5 Months Ago
merge from fix_radiation_bypassing_armor
5 Months Ago
▅▌█▍▅▋▍ ▌▌▊ ▊▅▉▇▌█▄▊▇▊▊
5 Months Ago
Fix .sndscape assets not being added to __references
5 Months Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
5 Months Ago
Kickstool sbox files updated mesh and materials, all LODs added, collision updated
5 Months Ago
box shape in soundscape scene
5 Months Ago
soundscape box shape
5 Months Ago
texture sizes plugging some holes in the mesh
5 Months Ago
debug_sunshadow_vis is gone, update all_shaders with what's actually there
5 Months Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
5 Months Ago
melee holdtype - set new player mask
5 Months Ago
added new player loadout
5 Months Ago
CI: Use git checkout to remove stashed changes, shouldn't error if there are no changes to save & drop
5 Months Ago
Fix typo on cloth shading combos Remove references to removed files in shaders
5 Months Ago
Sound Point test
5 Months Ago
Add SoundHandle.Pitch
5 Months Ago
Pass skycolor of multiple lights to renderer, works with multiple lights, fixes skycolor attribute doing nothing, while it'd be nice to just pass envmap diffuse lighting for ambients right now it'd break some workflows
5 Months Ago
Fix ActionGraphs breaking on full hotload
5 Months Ago
Fixed some nodes not invalidating on hotload
5 Months Ago
Fixed some action graphs
5 Months Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
5 Months Ago
Fix ActionGraph instance upgraders not getting added Fix possible type mismatch when upgrading ActionGraph delegates
5 Months Ago
Remove unused / old vars
5 Months Ago
First pass at handling ActionGraph instances during hotload
5 Months Ago
Nuked Rust/Standard-Indexed shader set
5 Months Ago
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
5 Months Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
5 Months Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
5 Months Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
5 Months Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
5 Months Ago
Added failing test for hotloading ActionGraph delegates Rename Sandbox.Test/ActionJigs to Sandbox.Test/ActionGraphs