201,598 Commits over 4,171 Days - 2.01cph!

7 Years Ago
Wetness stat simulator now takes into account rain resistance of worn clothing and occupied building, simulates drying using temperate at entity position Interaction position groups can be flagged as "in building", used to set Unit.InBuilding property
7 Years Ago
Added customisation profiles to replay protobuf defs. Save/restore customisations for replays. Replays++
7 Years Ago
started adding customisation to replays
7 Years Ago
changed biter trophy description to Rammer
7 Years Ago
Added all the pre-made ui prefabs, linked the main menu stuff up. Linked up toggle and slider options to convars.
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
oilrig progress backup
7 Years Ago
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7 Years Ago
Small shelter
7 Years Ago
Retry on TimeoutException
7 Years Ago
merge from main
7 Years Ago
[D11] [UI] Pie Menu now uses correct method of destroying objects.
7 Years Ago
Reverted reverted contxt menu
7 Years Ago
BEF-616: Middle mouse closes side-panels, but it probably shouldn't. (So that you can MMB pan around without closing panels) Refafctored settlement supplies system, no longer uses SupplyTypes enum, instead tracks items, units plus item, food and weapon types Fixed entity component editor drawers showing enabled and name fields Context menu opens on hover for non-units
7 Years Ago
Sleeping effect not exposed to UI Reworded some data 1 man shelter unlockable
7 Years Ago
Added updated UI system
7 Years Ago
dear lods
7 Years Ago
changed GetComponent to GetComponentInChildren for public override void ResetLODSize()
7 Years Ago
fix customisation editor
7 Years Ago
[D11] [UI] Updated textures and visuals on Respawn screen.
7 Years Ago
Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
7 Years Ago
CE tileset fix
7 Years Ago
updated temple trims
7 Years Ago
Skin bundle update
7 Years Ago
deer lod scale not working
7 Years Ago
Skin update
7 Years Ago
missing i ons
7 Years Ago
merged to Steam release
7 Years Ago
version++
7 Years Ago
Manually disable blank tile colliders in customisation editor CreateDemoteMap, because it's a special case manually created map.
7 Years Ago
Increase Launcher movement range 1->2
7 Years Ago
disabled shadows on debris offset shadow plane to avoid weird shadow during a tile wave
7 Years Ago
Adjust Npgsql timeouts and enable keepalive
7 Years Ago
disabled light from the player area added reflection prob to the board children change the customisation menu order to avoid the camera to go back and forth
7 Years Ago
fix units proxy tag updated space trim added shadow proxy to the board to avoid weird shadow during the intro
7 Years Ago
Disable any invalid mesh renderers in logo creator as backup
7 Years Ago
'Error' messages go to new dump handler
7 Years Ago
hacky fix for stack overflows with decals on 64-bit builds
7 Years Ago
fix missing material on WIP temple B trim
7 Years Ago
Booster attack description tweak
7 Years Ago
Transition between hover points instead of jumping around Fix PlayerRecord cache error Add a define for hover update rate
7 Years Ago
removed human eye lods because I don't think its worth the effort to set them up with blendshapes
7 Years Ago
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
7 Years Ago
changed avatar error to warning
7 Years Ago
human female lods
7 Years Ago
deleted cloaked.conf to see if it helps our auto merge problem
7 Years Ago
Fix hockey and soccer platform prefabs
7 Years Ago
Fixed foot IK when crouching