201,593 Commits over 4,171 Days - 2.01cph!
Fixed HAB falling out of the sky on server restart
[D11] Time of Day display on the Pause/Game Options screen
[D11][TUTORIAL] tagged some assets to not be placed inside warmup bundle
Update Facepunch.Steamworks
spotted a mistake the new highlight shader, still doesn't fix the issue with outlines showing on depleted resources
Entity player command can be flagged as required (default is true), allowing for AI autonomous interaction without command flagging
Dropped items now inherit parent velocity
When parenting an entity with a rigidbody, automatically adjust its velocity to local space
DroppedItem and TimedExplosive are flagged as physics driven (better interpolation)
Hot air balloon parenting trigger ignores debris and ragdoll layers (for now, since the collider also ignores them)
UnitView refactored to hold arrays of body/meat/skeleton meshes that are managed by Corpse etc
Fixed view LODGroup.size being set to 0
added gather commands to lots of resources
merge some playtest fixes to Steam build
[D11] merge from main + handle new interdependencies
wip moving squad editing functionality out of SquadEditorController into new SquadEditor
[D11][TUTORIAL] Prevent parts of ApexAI from being stripped
Fixed a corrupted texture's alpha channel
fixed bulkframes prevent movement cargo ship style2
Jumpsuit world model & lods
Jumpsuit Model tweaks
fixed muting players > entity index 31
Fix chat clipping on the right edge when wrapping
Additional bounce lights inside the hold interior
[D11] Exclude editor from this assembly
[D11] Add TMP to packages folder because Package Manager is unreliable
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[D11] PS4 sign in thread safety, Engaged controller disconnect/reconnect detection (ps4)
Slightly lowered parent trigger on cargo ship (fix for dropping items in cargo hold)
[D11] Bump protocol after MS
oilrig progress backup + air vent passages
SAM Site model/guide/collider tweaks - closing off base
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Cargo ship ambience zones for below deck areas
Cargo ship water level rumble doesn’t play when you’re below deck
HAB burner sounds
SAM site movement sounds
Merge in building ownership branch.
All looking good. Remove debug prints.
Fixed old bugs with doors and their insideRoom/outsideRoom vars
removed collider from fog plane and simplified mesh
updated tile highlight shader to fix flickering problem at lower resolution ( as in the 50% render scale)
update menu avatar lighting, added placeholder platform
update post process, added bloom on avatar cam, removed from the UI
cargo ship has random layouts
cargo ship has 3 loot rounds notified by horn
sam site no longer stackable
sam site no longer placable on people
sam site only requires hqm to repair
sam site much cheaper to buy
sam rockets more expensive
can no longer shoot through sam bottom
network++