201,593 Commits over 4,171 Days - 2.01cph!

7 Years Ago
Fixed HAB falling out of the sky on server restart
7 Years Ago
[D11] Time of Day display on the Pause/Game Options screen
7 Years Ago
Fixed foot IK in HAB
7 Years Ago
[D11][TUTORIAL] tagged some assets to not be placed inside warmup bundle
7 Years Ago
Update Facepunch.Steamworks
7 Years Ago
spotted a mistake the new highlight shader, still doesn't fix the issue with outlines showing on depleted resources
7 Years Ago
Entity player command can be flagged as required (default is true), allowing for AI autonomous interaction without command flagging
7 Years Ago
Dropped items now inherit parent velocity When parenting an entity with a rigidbody, automatically adjust its velocity to local space DroppedItem and TimedExplosive are flagged as physics driven (better interpolation) Hot air balloon parenting trigger ignores debris and ragdoll layers (for now, since the collider also ignores them)
7 Years Ago
UnitView refactored to hold arrays of body/meat/skeleton meshes that are managed by Corpse etc Fixed view LODGroup.size being set to 0
7 Years Ago
added gather commands to lots of resources
7 Years Ago
merge some playtest fixes to Steam build
7 Years Ago
more
7 Years Ago
[D11] merge from main + handle new interdependencies
7 Years Ago
wip moving squad editing functionality out of SquadEditorController into new SquadEditor
7 Years Ago
[D11][TUTORIAL] Prevent parts of ApexAI from being stripped
7 Years Ago
Fixed a corrupted texture's alpha channel
7 Years Ago
merge
7 Years Ago
merge
7 Years Ago
fixed bulkframes prevent movement cargo ship style2
7 Years Ago
Jumpsuit world model & lods Jumpsuit Model tweaks
7 Years Ago
fixed muting players > entity index 31
7 Years Ago
oilrig progress backup
7 Years Ago
Fix chat clipping on the right edge when wrapping
7 Years Ago
Additional bounce lights inside the hold interior
7 Years Ago
[D11] Exclude editor from this assembly
7 Years Ago
[D11] Add TMP to packages folder because Package Manager is unreliable
7 Years Ago
phrases
7 Years Ago
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7 Years Ago
[D11] PS4 sign in thread safety, Engaged controller disconnect/reconnect detection (ps4)
7 Years Ago
Slightly lowered parent trigger on cargo ship (fix for dropping items in cargo hold)
7 Years Ago
[D11] Bump protocol after MS
7 Years Ago
oilrig progress backup + air vent passages
7 Years Ago
merge from main
7 Years Ago
SAM Site yaw model tweak
7 Years Ago
SAM Site model/guide/collider tweaks - closing off base
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Cargo ship ambience zones for below deck areas Cargo ship water level rumble doesn’t play when you’re below deck
7 Years Ago
server compile fix
7 Years Ago
HAB burner sounds SAM site movement sounds
7 Years Ago
Merge in building ownership branch.
7 Years Ago
All looking good. Remove debug prints.
7 Years Ago
Fixed old bugs with doors and their insideRoom/outsideRoom vars
7 Years Ago
removed collider from fog plane and simplified mesh updated tile highlight shader to fix flickering problem at lower resolution ( as in the 50% render scale)
7 Years Ago
More
7 Years Ago
update menu avatar lighting, added placeholder platform update post process, added bloom on avatar cam, removed from the UI
7 Years Ago
look rotation error fix
7 Years Ago
merge into main
7 Years Ago
cargo ship has random layouts cargo ship has 3 loot rounds notified by horn sam site no longer stackable sam site no longer placable on people sam site only requires hqm to repair sam site much cheaper to buy sam rockets more expensive can no longer shoot through sam bottom network++
7 Years Ago
Minor rename