201,593 Commits over 4,171 Days - 2.01cph!

7 Years Ago
PCBuildingUnitOwner no longer needs to be always added
7 Years Ago
Testing modes support building ownership
7 Years Ago
Building ownership work
7 Years Ago
round progress
7 Years Ago
fixed wake showing in cargo ship hull fixed ambient light in cargo ship hull
7 Years Ago
alternate cargo ship spawn fixed LOD issues with cargo ship set 2
7 Years Ago
Backup
7 Years Ago
Plugins rebuild
7 Years Ago
merge from main
7 Years Ago
Minor fix
7 Years Ago
footik fix (or break)
7 Years Ago
tactical gloves provide 80% aimsway reduction instead of 100% L96 cost increased L96 durability decrease pumpkins only have one season
7 Years Ago
Merge in from Main
7 Years Ago
disabled halloween pickups
7 Years Ago
sam ammo stack fix static sam site fixes static sam site repair convar HAB buoyancy influenced by inflation level fixed LookRotation error spam
7 Years Ago
Changed Scarecrow NPC population to 0.
7 Years Ago
Fixed decay timing being wrong on boats HAB decays when outdoors HAB bouyancy decreases with health can repair hab with cloth HAB becomes waterlogged and dies when engine is below water level sam site items and rockets sam site available at compound patrol helicopter on vehicle movement layer
7 Years Ago
Don't allow sending leaderboard requests while a previous one is still pending
7 Years Ago
updated skybox shader to avoid clipping in the squad editor added WIP trim
7 Years Ago
Cargo ship / hull interior lighting pass
7 Years Ago
Changed gerstner displacement to affect all layers
7 Years Ago
HAB storage
7 Years Ago
merge
7 Years Ago
merge
7 Years Ago
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7 Years Ago
DisableInternalCollision fixes Fixed rhib storage being inaccessable
7 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
7 Years Ago
[D11] Fix for Respawn Screen losing focus when dying with the Game Options menu up, and a wayward steam achievement check sneaking into the console build
7 Years Ago
anim updates
7 Years Ago
goat lods
7 Years Ago
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7 Years Ago
Instanced rendering tests
7 Years Ago
Entity.EnableConstraints( false ) now deletes the constrains (experimental)
7 Years Ago
Fix possible stack overflow in Steam avatar loader
7 Years Ago
[D11] Updated Game Options screen with new buttons and hints
7 Years Ago
[D11][TUTORIAL] Quick fix for respawn button losing focus
7 Years Ago
HL1 Turrets now react properly to Disable AI and Ignore Players Added HL1 Turrets to the Spawnmenu & Icons for them & can be duplicated Changed HL1 Turret translations to not include the "Ceiling" part Fixed prop_effect not being duplicatable Prevented spawn console commands from generating errors when entered into dedicated server console Added fixed chrome materials for the HL1 turrets
7 Years Ago
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7 Years Ago
Removed GA_AutoRun (update message spam)
7 Years Ago
oilrig progress backup + resolving flow/stairs between lower levels
7 Years Ago
Merge from main
7 Years Ago
Auto-generate gerstner waves when data is missing Tidy up a little bit
7 Years Ago
AIBehaviour no longer returns early if target is destroyed AIBehaviour.Settings caches instead of forwarding to Plan.Settings property, preventing NREs when the plan is returned to the pool early Stockpile inspector tab checks child ents SmartObejct.Reset breaks agent behaviours for active subscriptions
7 Years Ago
lod update and exported as human LODS
7 Years Ago
fix base_path
7 Years Ago
dev branch builds debug again reverted context menu for now
7 Years Ago
[D11] [UI] Fixed bug 24 "'You Died' UI Text wrong" and 26 "No option to spawn at your sleeping bag"; Text for weapon on Respawn UI now shows "N/A" in cases where no valid weapon/object could be found as the killers weapon. Spawn bags will no longer incorrectly be omitted if they are the first or second sleeping bags in the game. Also re-organised defines in various menus for consistency and readability.
7 Years Ago
[D11] Couple more changes to try to fix the server builds
7 Years Ago
[D11] [UI] adjusted the slot of the lantern icon
7 Years Ago
format strings for NetMessageFailed