201,593 Commits over 4,171 Days - 2.01cph!
PCBuildingUnitOwner no longer needs to be always added
Testing modes support building ownership
fixed wake showing in cargo ship hull
fixed ambient light in cargo ship hull
alternate cargo ship spawn
fixed LOD issues with cargo ship set 2
tactical gloves provide 80% aimsway reduction instead of 100%
L96 cost increased
L96 durability decrease
pumpkins only have one season
disabled halloween pickups
sam ammo stack fix
static sam site fixes
static sam site repair convar
HAB buoyancy influenced by inflation level
fixed LookRotation error spam
Changed Scarecrow NPC population to 0.
Fixed decay timing being wrong on boats
HAB decays when outdoors
HAB bouyancy decreases with health
can repair hab with cloth
HAB becomes waterlogged and dies when engine is below water level
sam site items and rockets
sam site available at compound
patrol helicopter on vehicle movement layer
Don't allow sending leaderboard requests while a previous one is still pending
updated skybox shader to avoid clipping in the squad editor
added WIP trim
Cargo ship / hull interior lighting pass
Changed gerstner displacement to affect all layers
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DisableInternalCollision fixes
Fixed rhib storage being inaccessable
Fixed serialization fuckups from the Unity upgrade / downgrade
[D11] Fix for Respawn Screen losing focus when dying with the Game Options menu up, and a wayward steam achievement check sneaking into the console build
Instanced rendering tests
Entity.EnableConstraints( false ) now deletes the constrains (experimental)
Fix possible stack overflow in Steam avatar loader
[D11] Updated Game Options screen with new buttons and hints
[D11][TUTORIAL] Quick fix for respawn button losing focus
HL1 Turrets now react properly to Disable AI and Ignore Players
Added HL1 Turrets to the Spawnmenu & Icons for them & can be duplicated
Changed HL1 Turret translations to not include the "Ceiling" part
Fixed prop_effect not being duplicatable
Prevented spawn console commands from generating errors when entered into dedicated server console
Added fixed chrome materials for the HL1 turrets
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Removed GA_AutoRun (update message spam)
oilrig progress backup + resolving flow/stairs between lower levels
Auto-generate gerstner waves when data is missing
Tidy up a little bit
AIBehaviour no longer returns early if target is destroyed
AIBehaviour.Settings caches instead of forwarding to Plan.Settings property, preventing NREs when the plan is returned to the pool early
Stockpile inspector tab checks child ents
SmartObejct.Reset breaks agent behaviours for active subscriptions
lod update and exported as human LODS
dev branch builds debug again
reverted context menu for now
[D11] [UI] Fixed bug 24 "'You Died' UI Text wrong" and 26 "No option to spawn at your sleeping bag"; Text for weapon on Respawn UI now shows "N/A" in cases where no valid weapon/object could be found as the killers weapon. Spawn bags will no longer incorrectly be omitted if they are the first or second sleeping bags in the game. Also re-organised defines in various menus for consistency and readability.
[D11] Couple more changes to try to fix the server builds
[D11] [UI] adjusted the slot of the lantern icon
format strings for NetMessageFailed