201,214 Commits over 4,171 Days - 2.01cph!
Skip the match intro sequence if the player immediately surrenders
Don't show the XP UI after matches if no XP was awarded
Fix the side bar text saying video for all tabs
Fix framerate dependent camera rotation speed
moved ArenaView setup from GIViewer to PlayerAreasView, where it should be done.
bunch of cleanup/refactor pt1
Fix click position for emotes and customizations when render scale is used
Fixed crowd not working on 2nd match (new bug)
Doubled the resolution of the jump curve cache, moved cache to CrowdRow instead of each CrowdMember.
updated tile falling debris FX
Crowd will do waves when nothing is going on
merge from crowd branch (just spotted a white crowd bug though)
fixed menu button hovering issues caused by the overlapping play button image.
Few move allocations on hover
Removing allocations from tile hovering
Remove allocations from OutlineEffect
added option to toggle realtime portrait rendering. Always enabled during the fullscreen intro, then turned on/off for the match.
bit of crowd member cleanup.
Add potato mode video option
Improvements to incremental prefab build
crowd update no longer allocs, moved to fixedupdate.
Missed blur controls on TopBars, include EdgeDraw shader
tweak post process and some gloss map to try to reduce flickering
UI blur defaults to enabled
Add an option to disable blurring behind UI (UI Blur Toggler component will remove the image's material when it's off)
Update post process settings script
Added tile dust prefab link to Tile definition files, set all existing tilesets to use my new placeholder effect.
Added placeholder dust effect.
[D11] Disable and strip most of the prebuilt maps to save some time and space on the bundle build. Need to keep Craggy Island in there for a bit longer.
added confetti anim event
Small tidy up of AssetDependencyCache
Added AssetDependencyCache to enable incremental builds for prefabs etc
wip nicer trophy rotation (getting latest)