243,958 Commits over 3,898 Days - 2.61cph!

4 Months Ago
Fix throw bug
4 Months Ago
Move some scripts into new folders Fix some Player networking issues Player and other Entities no longer run OnFixedUpdate when Map is generating Created EndFloorTrigger and prefab. Goes to next floor when all players are standing on it. Add EndFloorTrigger to each boss room prefab Going to next floor loads new scene and connected clients retake appropriate players Fix re-connected player sometimes spawning with a 2nd gun
4 Months Ago
Remove extra camera from tdm_test scene
4 Months Ago
Update: Constraining Pool.Free - Step 2 * Adding collection-related FreeUnmanaged overloads for all existing collection-related Free overloads * Putting IPooled constraint on almost-all collection-related Free overloads (skipping List - that'll be next chonky CL) * Changed StreamBuffer overload to be a FreeUnmanaged overload Tests: built all targets in unity
4 Months Ago
Merge main
4 Months Ago
Remove SceneObject.GetSceneWorld() Remove SceneObject_UpdateRayTraceTransform Instead of updating SceneObject RayTrace's every time they move, lets mark them dirty and update them when the raytrace is actually used (which is probably never)
4 Months Ago
Lowered vehicle parenting volume
4 Months Ago
Don't cause a rebuild for mesh component when transform chances when scene is not editor
4 Months Ago
merge from Blend4Way double sided
4 Months Ago
Added "Double Sided" option to standard-spec, blend4way and blend4way-spec
4 Months Ago
Remove hack from mesh component that is stopping hulls from being kinematic
4 Months Ago
Stop launcher from undoing editor prefs changes when kept open, fixes Facepunch/sbox-issues#5857, Facepunch/sbox-issues#5825 (Cookie containers will now process/accept new changes on disk before writing)
4 Months Ago
Leaderboard backup, run #12565
4 Months Ago
rock formation prefabs (sea) radius and fade improvements
4 Months Ago
New: Adding Facepunch.Tests assembly for unit testing Facepunch libs, with ListExtension tests Motivation: when working on core libraries we gotta have confidence that we won't bork something somewhere by changing core algos&utils. With this test assembly, we have a common place to document behavior of Facepunch lib before we go modify it. Added 64 test cases for ListExtension changes (I couldn't reliably confirm in 3p multiplayer session). Test assembly configured in lean fashion. Tests: built all targets in editor. Ran all existing tests, including new ones being submitted. Observed ~10 failures in NavMesh and TextMeshPro, but new tests pass.
4 Months Ago
Tile picker
4 Months Ago
Trees now trigger OnPhysicsNeighbourChanged when falling down, cutting any attached tin can alarm wire
4 Months Ago
Wire deployable on trees Minor placement fixes Cleanup
4 Months Ago
Grid size adjust Cookie the grid size Change paint keybinds
4 Months Ago
tdm - wip Merge branch 'main' of sbox-hc1
4 Months Ago
Physic2d test
4 Months Ago
weekly skins materials
4 Months Ago
Leaderboard backup, run #12562
4 Months Ago
Models and materials folders
4 Months Ago
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
4 Months Ago
propagated the latest changes into procmap stack
4 Months Ago
Validate BodyRenderer when trying to set bomb plant anim
4 Months Ago
Should have fixed ADS issues over the network Shouldn't need to run this if not possessing spectator Adjust physics shapes/joints to reduce stretchiness Shouldn't need to run any of these without being in control
4 Months Ago
Hook in new NEW T character, re-add a few textures that were missing
4 Months Ago
Leaderboard backup, run #12559
4 Months Ago
Revert "Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist" - causes issues for prefabs on boot
4 Months Ago
Commit missing change from private to public
4 Months Ago
Fixed player being left holding cards if they get kicked from a card table during a game for being idle for too long, at the same moment as an earlier player also gets kicked for being idle
4 Months Ago
No need to pin this memory anymore, height shape makes a copy of it
4 Months Ago
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4 Months Ago
4 Months Ago
Added first pass win and lose anims - currently not hooked up to minigame
4 Months Ago
Merge from main
4 Months Ago
Merge from fishing_full_inv_fix
4 Months Ago
Fixed fishing tackle mission soft locking if the player has a full inventory when they try and return it (do the inventory full check before we clear the required mission items)
4 Months Ago
Update height collision region
4 Months Ago
Update height field without recreating the shape
4 Months Ago
Spawn enemies/other prefabs once room generation is finished
4 Months Ago
Added Item Rooms and RoomType Enum Created Boss Room Assets GameManager.IsMapGenerating, Pause everything while generation occurs Fix Map Generation Hanging sometimes Added "Generating Map" UI Update Sprite Tools Fixed odd png issue
4 Months Ago
Don't keep setting terrain collider to static if it's already static, this is causing an on dirty, don't dirty collider on heightmap region dirty, we should be able to update this faster
4 Months Ago
Added RPS icon for gesture wheel. Updated UI to match new designs.
4 Months Ago
Player model cleanup Added a blocking state to the 3rd person animator
4 Months Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
4 Months Ago
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