244,188 Commits over 3,898 Days - 2.61cph!

4 Months Ago
Fixed depth issues, added depth falloff control, added a fade zone for AO Fixed depth bug apparent with rotating camera etc. added a depth falloff control so user can set distance to where AO ends. Then added a fade zone for AO which has a hardcoded small width so that when the camera depth to pixel approaches the cutoff the AO fades out to prevent any popping.
4 Months Ago
Found and fixed cause of repeat skin changes not working.
4 Months Ago
m9 bayonet texture changes
4 Months Ago
m700 magazine seperated mesh
4 Months Ago
Update branding
4 Months Ago
Update: Replacing Pool.FreeMemoryStream with FreeUnmanaged
4 Months Ago
Cherrypick 101377 + 101399. Cine material setups
4 Months Ago
4 Months Ago
Parent merge
4 Months Ago
m700 full and empty magazine bodygroups, and 7.62x51 bullet added https://files.facepunch.com/rickgreeve/3BMdK6fAD9.png https://files.facepunch.com/rickgreeve/Tpee1j7rpV.jpg
4 Months Ago
Added Frontier Hatchet Cinematic Materials and Textures
4 Months Ago
Removed double dismountPositions loop in gizmo method
4 Months Ago
exported wolf run hit 2 anim
4 Months Ago
Fixed camera distance issue + added fade out ditto
4 Months Ago
Wire not deployable on elevators
4 Months Ago
merge from main
4 Months Ago
merge from ragdoll_as_mountable
4 Months Ago
reworked ragdolling as a mountable
4 Months Ago
Fixed vehicles still colliding with the wire end collider
4 Months Ago
merge from motorbike_headlights
4 Months Ago
merge from patrolheli_fixes
4 Months Ago
merge from shipping_container_spraycan_fix
4 Months Ago
merge from homing_spectate_fix
4 Months Ago
merge from trainyard_wall_lod_fix
4 Months Ago
actually upload JUST the .meta file this time
4 Months Ago
Revert "cardboard_trim meta files" This reverts commit 9f8f285fef19b68a58c9b741fb4a2cc46f6e1f29.
4 Months Ago
cardboard_trim meta files
4 Months Ago
Added Boomerang low poly. Material and WIP Textures
4 Months Ago
tin can alarm cinematic material/textures
4 Months Ago
Fixed not being able to edit these advanced networking settings in prefab editor - working around NetworkAccessor ref struct
4 Months Ago
Added Croc to hunting trophy, modified corpe prefab, changed Item definition in croc prefab.
4 Months Ago
This should solve the uploader problems for games above 2.14 GB Fixed GameObjectHeader NRE in prefabs
4 Months Ago
Fix errors when trying to render dynamic cubemaps in editor
4 Months Ago
enabled ppd on brick piles
4 Months Ago
Fixed a wall with incorrect LOD values in trainyard culling too early
4 Months Ago
Leaderboard backup, run #12655
4 Months Ago
Fixed homing missile launcher UI staying on screen if player is being spectated and the spectator changes target/goes into free cam
4 Months Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
4 Months Ago
Fix shipping container walls ColliderInfo component missing Opaque flag, preventing spray can sprays from working on them
4 Months Ago
Merge from zipliine_improvements
4 Months Ago
Increase max zipline length to 185m (was 175m)
4 Months Ago
Fix sidecar bike pulling slightly to the right again
4 Months Ago
Give all bikes a bit more air control power
4 Months Ago
Make sidecar bike control much more similarly to the standard bike
4 Months Ago
Added Dragging to re-order Layers https://files.facepunch.com/CarsonKompon/2024/July/22_23-09-ThoughtfulNabarlek.mp4 Change Height of Layer Scroll Area Darken the layer being dragged
4 Months Ago
flipX, some cleanup _deathScale, sfx networking tweaks remove SetFlipHorizontal
4 Months Ago
Moved existing Code files into a "Sprite" folder Create Tileset folder and add a basic TilesetResource Add empty TilesetComponent with stripped Tile class. Will optimize this further later. Began basic Tileset Tool, Draw grid with gizmo instead Create TilesetToolInspector, rebuild on hotload Strip TilesetComponent.Tile class and add TilesetComponent.Layer class TileMapTools -> TilesetTools. Add ControlSheet to TilesetToolInspector Create GameObject w Component when necessary Added SelectedLayer and Active to TilesetTool. Tileset Tool Header shows Selected Layer Created Layer List Widget and Layer Widget, displays in both ToolInspector and TileComponent https://files.facepunch.com/CarsonKompon/2024/July/22_22-51-HugeOtter.mp4 TilesetComponent.Layers is now a property under the Layers group
4 Months Ago
Unsaved grade change
4 Months Ago
Minor scrap transport damage fx improvement. Improving patrol heli damage fx WIP.
4 Months Ago
Merge from main