239,354 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Merge from main
4 Months Ago
Fix status text / timer networking for late joiners Fixes #59 Fix NRE in PlayerInventory.Balance
4 Months Ago
added rifle_muzzleflash vfx
4 Months Ago
SceneStats: include DynamicSceneObject render stats, lights/shadow stats
4 Months Ago
▊▅▅ █▄▍▅▊▅▌▋▄▊ ▄▊▆▋ ▌▄▋ ▅▇█ ▅▅▅▍█▄█▌ ▇▍▇▍ ▌█▍▆▇▍▇▌▉▌▆ ▉█▍▋▇ ▅▅ ▋▍▇▊▍▇▌ (▄▊▊▋ ▍▇ ▄▇▄▌▋▋▉▋▋▋ █▌▇ ▍▊█▉▆▄▋▆▆ ▇▊▆█)
4 Months Ago
handgun muzzleflare vfx update
4 Months Ago
level update
4 Months Ago
Remove Preferences.VoipVolume from voice component, handled through the mixer now
4 Months Ago
some transforms reset
4 Months Ago
Add VoiceVolume to game settings
4 Months Ago
Converted the shed to use MeshLOD instead of rendererLOD
4 Months Ago
Minor change to the seismic sensor description
4 Months Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
4 Months Ago
Merge from main
4 Months Ago
Updated Cigarette Models to have 0,0,0 Transforms
4 Months Ago
Make TDM end after 1 round
4 Months Ago
Merge from hood_and_cuffs
4 Months Ago
Add the remaining drops
4 Months Ago
Add voice mixer, set voice chat to use voice mixer
4 Months Ago
Add Voice.TargetMixer
4 Months Ago
fixed TONY'S MISTAKE
4 Months Ago
Hook up muzzle flash to all the guns
4 Months Ago
Update Residential Bed Models to close holes.
4 Months Ago
muzzle flare vfx temp
4 Months Ago
Add RadioManager.PlayEnemyLeftSounds, PlayDeathSounds, turn them off for TDM
4 Months Ago
Plug in muzzle flash prefab
4 Months Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
4 Months Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
4 Months Ago
reworked c4 + frag explosions
4 Months Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
4 Months Ago
player update. created unique m92 pistol reload animation and holdtype override controller for it
4 Months Ago
Fixed showing self marker
4 Months Ago
Validate toast instance NRE fix
4 Months Ago
merge from wire_slacking
4 Months Ago
Fixed pooling issues
4 Months Ago
Fixed wire slack impacting wire remaining length
4 Months Ago
Converting building skins to MeshLOD
4 Months Ago
Add SoundHandle.Loopback, use voice_loopback to determine (for local voice) Bounce talking party member Mic icon when chatting
4 Months Ago
- ▌▅█▆ ▊▆▍▊▍▇ ▊█▇▇ ▌▍█▋ ▅▉▉▍▋▇ ▌▆▊ █▊▄ ▇█▆█ ▅█ ▇▋█▄▌▍ █▋▌▇ ▍▍▉▆█▌ - █▋▅▍ █▅▇▇▉▉▍▌▍▆▅ ▌▆█▊▊▇ ▄▊▊▉▍█▉▇▋ ▌▇▊▉▍█▇▆▍ - ▅█▄▉ ▇▍▉▋▊▅▅▊▄▊▌ █▇▄█▇█▊▌▄▌▊ - ▊▆█▆▊█▄ ▉█▆▆▉▇▋▍▆ ▋█▆▄▋▊▌▄ ▉█ ▌▌▉▉▉▄▊▊▆ ▆▆▇█ ▊▊▉▅▊▆▌▋ - ▊█▅▍█▌ ▋▍▍█ █▊▆▉▆▍▍▊ ▅▌▋▉▊▄ ▇▍▉█ - ▅▉▆▋▋▊ ▆▇_▇▉▅ ▆▍▊▆▌ (▋▋▅▄▇▉▆▍▄▍▄ ▅▋▅▉█▆▇▌█, ▆▊▍▊▇▌ ▊▇▉▍ ▍▄▆▌▆▊)
4 Months Ago
Updated Residential Beds Materials, LODS and Models
4 Months Ago
RandomSpawnAssigner: only care about non-friendly player aim dir
4 Months Ago
sign and colision update on radtown gate
4 Months Ago
UnlimitedMoney setting in GameMode
4 Months Ago
Switch to ServerGarbageCollection (we'll want to benchmark this when we have benchmarks) Multiple threads to handle garbage collection, utilizing all available CPU cores. Better performance in multi-core environments. Reduced latency due to parallel processing.
4 Months Ago
Only remove helmet if not god mode, and on host More spawn protection tweaks
4 Months Ago
Only reduce armor if not god mode
4 Months Ago
Spawn protection outline tweaks
4 Months Ago
Spawn protection for deathmatch modes
4 Months Ago
TDM uses global voice since it's a casual mode
4 Months Ago
Hook in reload sounds for the USPs