239,351 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Fixed recoil calculating spread BEFORE we shoot, causing the weapon's first shot to always be inaccurate
4 Months Ago
Adjust grenade surface to be less like a table tennis ball
4 Months Ago
merge from main
4 Months Ago
Add voices UI
4 Months Ago
Removed some debug logs and unused/temp code.
4 Months Ago
Merge from main
4 Months Ago
Material Update
4 Months Ago
Twitch Drops skins
4 Months Ago
Merge from main
4 Months Ago
converting to meshLOD the prefabs that can in Prefabs/Building
4 Months Ago
Merge from main
4 Months Ago
merge from fix_teammate_guide_disconnected
4 Months Ago
merge from fix_radial_menu_not_diagonal
4 Months Ago
merge from fix_monument_outline_floors
4 Months Ago
merge from RepairBenchSkinName
4 Months Ago
Client compile fix
4 Months Ago
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active
4 Months Ago
Fixed IO not being usable inside no build zone
4 Months Ago
Leaderboard backup, run #12282
4 Months Ago
Add Sound.UncompressVoiceData Make Friend comparable Basic party voice chat
4 Months Ago
Rolled freeUpgrade into freeBuild Exposed all of the creative options in the rust editor window for easy dev access
4 Months Ago
Renamed noBuildCost to freeBuild FreeBuild mode now allows you to build blocks to a specific grade rather than just twig Selected build grade is displayed in the right click context menu while holding the planner, can be cycled with Q and E
4 Months Ago
Lower inertia tensor for pedal trike, and other driving tweaks
4 Months Ago
Slow down pedal trike pedalling. Otherwise smaller wheels = faster pedalling
4 Months Ago
Merge main -> Bikes
4 Months Ago
Small ground flame prefab for spreaders.
4 Months Ago
Convert bypassrepaircooldown to freerepair, bypasses the cooldown and makes repairs free
4 Months Ago
Added creative.freeUpgrade, allows the hammer to change grades downwards
4 Months Ago
Add some context menu tools to calculate amount of components - "Stats/Transform Count" shows amount of transforms and components for each selected object in heirarchy - "Stats/Hierarchy" prints amount of gameobjects at each depth
4 Months Ago
Fixed the disappearing skins situation more correctly. Re-enabled "Exclude main light" on the skin viewer camera, so the sun's light goes back to not affecting skin viewer skins. Fixed spot light placement when in-game on problem skins like the neon box, so we don't need the sun light.
4 Months Ago
Add ability for SceneToPrefab to output to a scene instead of a prefab - output prefab identical to normal S2P - after runs PreProcess on the output prefab's scene so it doesn't need to be ran during startup - create a seperate scene for the client vs server version of the "prefab" - can view all 3 versions of the monument / prefab at once (editor, server, client) - applies label 'PrefabScene' in output scene - way faster than normal S2P
4 Months Ago
Added creative.freePlacement, bypasses all building checks Added creative.unlimitedIo, removes limit on number of IO points, length of IO connection and auth/prevent building limits
4 Months Ago
Creative mode boilerplate, toggleable server wide via "creative.allUsers" or per player via "creative.toggleCreativeModeUser", intended for media production Added creative.bypassRepairCooldown Added creative.noBuildCost, allows free building of building blocks
4 Months Ago
Make voip_volume a convar so it gets saved
4 Months Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
4 Months Ago
Use VoipVolume setting as a multiplier for voice component volume
4 Months Ago
Merge main -> SkinViewFix
4 Months Ago
Merge from hackweek_renderlod_collapse (last commit message was incorrect)
4 Months Ago
Merge from hackweek_renderlod_collapse (set the convar for this feature to false by default)
4 Months Ago
Merge from main
4 Months Ago
Revert accidental RPG prefab edit in previous commit
4 Months Ago
Minor UI edit for consistency
4 Months Ago
float3 instead of Vector3, moving wires fixes
4 Months Ago
Repair bench UI adjustments
4 Months Ago
Update resource list
4 Months Ago
Applied new FX to oilFireballSmall Bradley loot.
4 Months Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
4 Months Ago
No need for this cache with new voice filter API No radio when dead
4 Months Ago
Change Voice.ShouldExclude to Voice.ExcludeFilter to provide the connection filter list at once, this is easier to implement
4 Months Ago
Merge main -> RepairBenchSkinName