129,506 Commits over 4,201 Days - 1.28cph!

5 Months Ago
Don't allow partial paths when flanking
5 Months Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
5 Months Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
5 Months Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
5 Months Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
5 Months Ago
Start setting up flanking state
5 Months Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
5 Months Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
5 Months Ago
RustButton uses OnPointerClick
5 Months Ago
Generic popup are fullscreen
5 Months Ago
Settings screen tweaks, aligned the texts
5 Months Ago
RustButton toggle Unpress fixes
5 Months Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
5 Months Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
5 Months Ago
Default trimmedAssetWarmup to true
5 Months Ago
Manifest
5 Months Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
5 Months Ago
Steam inventory screen fully localized Better crate modal Cleanup
5 Months Ago
Steam inventory crafting and crate opening new UI
5 Months Ago
Merge from trimmed_asset_warmup
5 Months Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
5 Months Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
5 Months Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
5 Months Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
5 Months Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
5 Months Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
5 Months Ago
Steam inventory progress, crafting stuff
5 Months Ago
Added pages to the phrase search window, it was dropping results
5 Months Ago
Add audio cue when scientists are surprised
5 Months Ago
merge from crosshairmode_droppeditem_fix
5 Months Ago
Started steam inventory screen
5 Months Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
5 Months Ago
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5 Months Ago
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5 Months Ago
Store overlay page prefabs Cart fixes
5 Months Ago
Populate existing filters with defaults on init
5 Months Ago
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)
5 Months Ago
wind turbine sound update
5 Months Ago
merge from main
5 Months Ago
Floating cities greybox progress Security tower greybox
5 Months Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
5 Months Ago
Update server category text every few seconds when inside a specific category Setup category button text on each one and link them into the page
5 Months Ago
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
5 Months Ago
Merge from main
5 Months Ago
Fix a bug preventing the rotation arrow from restarting
5 Months Ago
Makes surprising scientists less inconsistent
5 Months Ago
Tie the state of the refresh button to the current ogoing search
5 Months Ago
- If scientists hear footsteps approaching while reloading they'll hide somewhere else - Fix scientist still being allowed to shoot when surprised - Fix scientist being surprised too easily / often
5 Months Ago
Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
5 Months Ago
Minor cleanups Bump internal renderData buffer from 64k to 80k Prevent TOGL crashes when encountering debugger break Merge Pull Requests * Minor optimizations to Problems panel, abilty to close it via ESC key or clicking empty space * Numpad library discards bindings to KEY_NONE * Remove tostring call on the argument of player.GetBySteamID64