193,807 Commits over 4,079 Days - 1.98cph!

7 Years Ago
more UI tweak
7 Years Ago
Fix NRE when right clicking a building under construction
7 Years Ago
more color/ui update
7 Years Ago
Added an extra frame between creating a clone for portraits and taking the portrait, seems to help with the portrait issues
7 Years Ago
Unselected units now get a grey highlight when they are occluded by objects, regular green highlight is applied if the unit is selected
7 Years Ago
Separate client/server now working correctly. If you're Client, you can start on the new blank Init scene
7 Years Ago
Camera
7 Years Ago
Camera settings
7 Years Ago
UI fixes
7 Years Ago
Bootstrap scene gone. New system essentially working
7 Years Ago
.
7 Years Ago
Cleanup
7 Years Ago
More rat stuff
7 Years Ago
Rat stuff
7 Years Ago
Hopefully fixed building UI
7 Years Ago
Refactoring network classes to not use Awake/Start/OnApplicationQuit/Update now that they're IBootstrap ScriptableObjects and those no longer get called
7 Years Ago
Disabled some overview map stuff
7 Years Ago
Exposed Max Quantity of dispensable wrapper. Max Quantity can no longer be less than Starting Quantity.
7 Years Ago
Removed tribe tracker GameCamera zoom distance increased to 400 (from 70) Ported overview map screen to a new overlayed widget that activates based on camera distance Moved building widget back to play view (no gameUI View switching enabled right now) Contextual ability stuff for units in PlayerController (default to assign hunter role on any animal not currently attacking, otherwise just attack) Various UI
7 Years Ago
Removed Builder Role and set up AI accordingly. Made people more likely to want to go hunting. Modal State should make cursor visible if it was hidden. Various AI. Filtering will now ignore anything with a disabled SmartObject.
7 Years Ago
Giant rats, because rpg.
7 Years Ago
More conversion
7 Years Ago
NPC files
7 Years Ago
Various
7 Years Ago
Converting more stuff
7 Years Ago
Fix bug
7 Years Ago
PlayerController.CanTick checks active GameUI view == play
7 Years Ago
npc spawning tweaks.
7 Years Ago
fireball arrows slow movement
7 Years Ago
Made tanning rack building deposit interaction non-positional
7 Years Ago
scientist loot fix
7 Years Ago
autoturret condition fix
7 Years Ago
Remove a bunch of redundant "check ai unlock" params
7 Years Ago
Building AI tweaks
7 Years Ago
Fixed scientist burst shooting.
7 Years Ago
vm base skeleton fbx
7 Years Ago
building blocked zone around crash site halved autoturrets lose health when picked up
7 Years Ago
Report/Feedback fix (fingers crossed)
7 Years Ago
apple tree
7 Years Ago
Another editor fix
7 Years Ago
Editor fix
7 Years Ago
Fixed ViewTransformSelectDrawer not refreshing per property Added CraftItemSettingsEditor to expose stat manipulators nicely
7 Years Ago
rebuilt haircap 2 with morphs and skinned and got working seamlessly with male head, works with non tssaa
7 Years Ago
Fixed some keywords on eating related AI
7 Years Ago
Fix Scientist disabling.
7 Years Ago
Machine processes wrapper can now specify objects to show when active Added ViewTransformSelectAttribute/TransformSelectDrawer
7 Years Ago
renamed a thing in Possessions
7 Years Ago
Fixed debug build on staging app
7 Years Ago
delete fire from building editor scene
7 Years Ago
tanning rack