193,807 Commits over 4,079 Days - 1.98cph!
Fix NRE when right clicking a building under construction
Added an extra frame between creating a clone for portraits and taking the portrait, seems to help with the portrait issues
Unselected units now get a grey highlight when they are occluded by objects, regular green highlight is applied if the unit is selected
Separate client/server now working correctly. If you're Client, you can start on the new blank Init scene
Bootstrap scene gone. New system essentially working
Hopefully fixed building UI
Refactoring network classes to not use Awake/Start/OnApplicationQuit/Update now that they're IBootstrap ScriptableObjects and those no longer get called
Disabled some overview map stuff
Exposed Max Quantity of dispensable wrapper.
Max Quantity can no longer be less than Starting Quantity.
Removed tribe tracker
GameCamera zoom distance increased to 400 (from 70)
Ported overview map screen to a new overlayed widget that activates based on camera distance
Moved building widget back to play view (no gameUI View switching enabled right now)
Contextual ability stuff for units in PlayerController (default to assign hunter role on any animal not currently attacking, otherwise just attack)
Various UI
Removed Builder Role and set up AI accordingly.
Made people more likely to want to go hunting.
Modal State should make cursor visible if it was hidden.
Various AI.
Filtering will now ignore anything with a disabled SmartObject.
PlayerController.CanTick checks active GameUI view == play
fireball arrows slow movement
Made tanning rack building deposit interaction non-positional
Remove a bunch of redundant "check ai unlock" params
Fixed scientist burst shooting.
building blocked zone around crash site halved
autoturrets lose health when picked up
Report/Feedback fix (fingers crossed)
Fixed ViewTransformSelectDrawer not refreshing per property
Added CraftItemSettingsEditor to expose stat manipulators nicely
rebuilt haircap 2 with morphs and skinned and got working seamlessly with male head, works with non tssaa
Fixed some keywords on eating related AI
Machine processes wrapper can now specify objects to show when active
Added ViewTransformSelectAttribute/TransformSelectDrawer
renamed a thing in Possessions
Fixed debug build on staging app
delete fire from building editor scene