193,575 Commits over 4,079 Days - 1.98cph!
Save++
Network++
Xmas event disabled
merge from jan_hapis_savas
Dungeon lighting prop wip
Dumb code to get things working
Tribe tracker now requests a new portrait if a unit's view gets set
Humans changing age now recreate a new, age-appropriate view rather than just scaling up the child model
Third person melee weapon swing sounds
Fixed NPC spawn ratios to work correctly with the new types, and new "should spawn" tickbox
tweaked animations and special fx for lr300 / m249 / m92
Added a new activity for when a baby grows up
Added a new activity for generic age changes eg. "PERSONNAME is now an Elder"
Added new {AGE} keyword (returns "child/adult/elder")
Sane dungeon LOD's part 1
Added spawn_stranger console command
Better notification for the player's units being attacked by hostiles.
Fixed conversation topics being sorted inversely
Exclude player zombie from NPC manager spawn options
Bot players can be added successfully, but have no AI yet
Units can now specify random available clothing for their children
Fixed damage overlays named incorrectly on child views
Added "make_adult" command to turn a child into an adult
Conversations component holds list of conversation targets (other units) instead of looping through group members and all other perceived humans
Stranger's desire to join player tribe doesn't drain momentum
Removed TribeMemberAttacked activity
Strangers spawn with random gear
Let's not notify every time a unit enters combat.
Fixed bad desire selector warning
Higher tribe cohesion will now increase the chance that a stranger will approach and ask to join the tribe
KillSummary persistence.
Some null checking of KillSummary elements.
UI/UI highlight added to KitDefinitionSO
More work on AI Behaviour
Activity system refactoring: removed all string comparisons, added cached enum conversion for asset defs
Shelves correctly destroyed if construction below no longer exists
Douglas fir / custom vertex normal / vertex AO
FF button text flashes when active