193,448 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Second attempt at a black sludge fix
7 Years Ago
Spawn basic "trade location" objects randomly in cities. Going to use these for missions
7 Years Ago
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7 Years Ago
Moved most postprocess stack shaders back to original folder to allow local builds
7 Years Ago
More
7 Years Ago
Scenario editor workshop progress
7 Years Ago
New package get gang mission type
7 Years Ago
Comment only
7 Years Ago
Refactoring gang mission stuff
7 Years Ago
Added Goal Momentum which can be broken by designated Goal Plans
7 Years Ago
Some tweaks to melee hits (still not perfect).
7 Years Ago
Minor mission edits
7 Years Ago
Put task description in game time, to match the timers.
7 Years Ago
Fixing some client/server issues
7 Years Ago
Visual timer for the wait task
7 Years Ago
Merge from zoom-fix
7 Years Ago
TriggerRadiation patch
7 Years Ago
Fix for black sludge in TSSAA
7 Years Ago
Fixed zooming in non-TSSAA modes
7 Years Ago
Update building ID when buildings are merged / split Added extended building API to BuildingManager Added building ID to DecayEntity (for upkeep)
7 Years Ago
Fixed NRE caused by post process stack v2
7 Years Ago
Fixed hair not deforming back when removing hats
7 Years Ago
Forcing target 3.0 on TAA's CopyStd.shader Fixed male facial hair 2 not replacing both materials
7 Years Ago
Forcing project settings update/reset
7 Years Ago
Fixed post process stack v2 modifying player defines
7 Years Ago
crossbow/bow no longer have stance recoil skin approval
7 Years Ago
Scenario editor progress Updated Facepunch.Steamworks
7 Years Ago
Temporal AA now default (convar reset) Player preview now uses temporal AA
7 Years Ago
added correct materials to male_facial_hairstyle_02 material swapper
7 Years Ago
prefab error fix for hammer & rock vm
7 Years Ago
Upgraded temporal anti-aliasing to PostProcessStackV2
7 Years Ago
old benches can now experiment nre fix
7 Years Ago
Fixed material order and made chin geometry look better on facial hair styles 1 and 2, made pubic hair caps look better on non tssaa, tweaked hair strands material and male and female hair styles 2 to look better non tssaa.
7 Years Ago
chromium asset://garrysmod/... handler
7 Years Ago
More conditions for corpse gathering AI. Or condition now owns its own DecisionContext so you can select the evaluation target for and also within the condition.
7 Years Ago
Updates
7 Years Ago
Fixed morph cache not dirtying on setup
7 Years Ago
Various
7 Years Ago
Fixed male eyebrows on female Renamed deformHair flags to reflect actual hat/helmet names
7 Years Ago
Added male facial hair 02
7 Years Ago
more AI/tutorial stuff. fixes. merged from main.
7 Years Ago
Navmesh Link transition improvements and other misc AI tweaks.
7 Years Ago
Mine & farm loot tables & spawns.
7 Years Ago
phrases
7 Years Ago
added experimentation to workbenches can use blueprint if in storage container oil refinery cheaper searchlight cheaper medkit cheaper miner hat cheaper chainlink cheaper prison cheaper double metal cheaper arrow default grill cheaper protocol++
7 Years Ago
Missing item.
7 Years Ago
More loot stuff. Aurora improvements. #priorities Manifest.
7 Years Ago
Put the backing on the separate panels, not on the base inventory, so it's not there all the time.
7 Years Ago
Re-wording + random file
7 Years Ago
Working on a secondary timer that can be used with timed mission tasks