193,448 Commits over 4,079 Days - 1.98cph!
First pass on flee behaviour.
updates to vm source files
chromium javascript bindings
More scenario editor progress
launcher movement back to 1
merged wip tutorial/ai stuff to main, left tutorial forced on AI games for testing
trying out launcher movement increase 1->2
Forgotten UnityEngine.Profiling
Allow changing to nav_disable at runtime to stop all AI ticking.
Added Deaggro range stat to NPC.
When target is outside deaggro range, it's "out of range".
When target is outside aggro range but inside the deaggro range, it's in "vision range"
When NPC is roaming, if outside max roam range without a target, navigate to spawn.
NPC behaviour in Apex now returns to spawn when leash is tight, becomes invinsible for a time and forgets it's enemy target.
Added NPC Leash fact and sensing.
Melee swing misses should affect stamina too.
Spawn positions are now memorized by NPCs.
Options menu is accessible again.
Item stuff.
Merged from main to branch latest version of melee system.
adding random rotation to top tile to break the pattern repetition
WIP environment blockout / foldercleaning
Added custom descriptions to some mission tasks. Edited default descriptions.
Added support for mission tasks to have custom descriptions per mission
Removing an accidental include which should also fix builds.
Make the package get mission wait time four minutes instead of 30 seconds
Fixed water shore flickering when TSSAA is enabled
Integrated trading into gang missions
Misc grave fixes
Machine process can now define the conjunction used on the process ability, so it now supports "Cook Rabbit ON Spit" as well as "Bury Jim IN Grave"
Added some info text to the MachineProcessSettings editor to show an example of the machine process text