197,429 Commits over 4,110 Days - 2.00cph!
Held slot preliminary work.
Necklace slot isn't called Necklass.
fix for worldmodels not animating when reloading.
fix for 3rd person reload animations not playing
Disabled life story (temporary client crash hotfix)
Network++
Target filter caching stuff
Target filter caching experiment
Replaced some dateTime comparisons with garry's nifty TimeSince thing
Stat.OnMaxValueChanged invocation gated by designer exposed threshold
Morphs optimsations
Same caching for TextMeshproUGUI
UIWidget caches scrollRect components and toggles them on activate/deactivate
Canvas settings, added canvi to some subscreens
EntityEx.IsInView stuff removed, now runs in EntityManager update, sets BaseEntity.IsInView property every frame
Replaced all RectMask2D usages with Mask
UnitView hides unskinned _meat renderers
Douglas Fir snow variants
Made sure all DataAasset.Warmup overrides call base, added debug/profiler asset name caching to Warmup
Disabled raycasts in human senses
Fixed activity types having bad serverity values due to enum flags change
Added optional dual masked hair layers to core/skin shader
Sleep AI tweaks.
Fixed stockpiling AI.
Removed entityView hack that disables all NMOs
removing NMO from buildings
removing NMO from buildings
Color coded consideration curves in the AI designer :ok_hand: